Thank you for playing!
Valyntein
Creator of
Recent community posts
Thank you for trying our game!
I'm the one that designed the level and I didn't want to use invisible walls, I just ran out of time from the jam. At the beginning of town I had natural boundaries but towards the end I needed a quick way to keep players in before submission. I did plan to use them on the dock to prevent players from going into the water. But thank you for the feedback! We all did a lot of work towards both perspectives and spell construction!
Hello, I'm Kira. I have a Bachelor's degree in game design, and I'm fluent in Unreal Engine Blueprint. I've designed for teams without implementing in engine for engines I don't know (I did level layouts, crafting systems, and gave them to the programmer to implement).
Looking for a team to join! I'm more valuable in Unreal, but open to anything!