A final version has been uploaded.
This version slows the text down a bit as that was the number one requested change.
There will be no further updates, see ya'll in the next jam.
Due to not having enough time to learn to 3d model and animate within this jam (last time I touched 3ds max was 9 years ago in high school), I am sticking to creative re-use of the starter content assets.
Focusing my time on gameplay programming, but in order to step outside my comfort zone I'm doing this in Blueprints.
Interpreting it this way:
- An action game, so it involves realtime key inputs in reaction to the environment
- Where you mock golems to make them pay for their crimes, clearly these golems have done something wrong
- Before the apocalypse, ah well now we know what the golem's crimes were
- But you lose strength every time you do it, self explanatory
UnrealBot demanded "An action game where you mock golems to make them pay for their crimes before the apocalypse but you lose strength every time you do it."
Won't be able to work on this on Sunday so probably going to have to keep the feature set really short.
Let's see how this goes :)