Hi, that was actually a lot of try and error and a lof of if/else. Each day is a scene/map with hotspots, and each item/hotspot calls a scene for the interaction with that item. There are counters/variables in each item scene that count how many items have been clicked (after 3 clicks, the day ends, a new day starts and the item counter resets). As long as the counter is under 3, you jump back to the initial day scene after the item interaction. Hope that helps? :D 
ValiLey
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Thank you <3 I’m so unsure when it comes to putting stuff out there, so I really appreciate your comment :D
The ending you got is probably the most common ending. There’s basically a ‘good’, ‘bad’ and ‘worst’ ending - this one’s the ‘bad’ ending. It does takes some consistency to get the other ones ;)

