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v0lt

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A member registered Aug 22, 2021 · View creator page →

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The theory of relativity usually encompasses two interrelated theories by Albert Einsteinspecial relativity and general relativity, proposed and published in 1905 and 1915, respectively.<a href="https://en.m.wikipedia.org/wiki/Theory_of_relativity#cite_note-1" ]<1]<="" a=""></a><a href="https://en.m.wikipedia.org/wiki/Theory_of_relativity#cite_note-1" ]<1]<="" a=""> Special relativity applies to all physical phenomena in the absence of </a>gravity. General relativity explains the law of gravitation and its relation to other forces of nature.<a href="https://en.m.wikipedia.org/wiki/Theory_of_relativity#cite_note-londontimes-2" ]<2]<="" a=""></a><a href="https://en.m.wikipedia.org/wiki/Theory_of_relativity#cite_note-londontimes-2" ]<2]<="" a=""> It applies to the </a>cosmological and astrophysical realm, including astronomy.

Get ready for some heavy criticism, I got a lot to say.

First of all, the audio. The sound effects were very random, loud and they suddenly cut off, you could have added a fade in and out to them so they feel smoother, the main menu could use some SFX for the buttons and some music as well and during gameplay you should have added some ambient noise, that way it adds more to the atmosphere and gives the player an uncomfortable feeling, some footsteps for the player would have been rly good so the player has some audio feedback when is walking, also there are some heavy footsteps when going down the stairs that seem to be activated by a collider, that's very odd since if I stop moving the sound still plays and i can go back and reactivate it, it feels very out of place.

Now lets get to the visuals, at first the quit button from the menu doesn't highlight like the play button does, the title text could look more interesting by changing the font or other text effects, when I started the game all I saw is black, I tough the game was loading or something until I actually move the mouse and see the light behind me, you could have added more lights to the rail tracks zone or make the player face the way he has to go from the start, there was also some weird black fading when I went to the sides of the tracks which feel completely unnecessary, same when the lights turned off and got the flashlight, on the first hallway there were so many lights the framerate was dropping, you should have used baked lighting instead of so many point lights to save performance, some of the walls seemed like they were colliding in some areas and the model was glitching, a lot of the models were clearly from the asset store so I wont complain about the level design style inconsistencies, I understand that 3D modeling is hard.

The game could also used some options for volume and sensitivity at least because for me the game was really loud and the mouse sensitivity pretty high, other settings could be for resolution, fullscreen toggle, vsync and other graphical stuff but for a game this short is not exactly required.

Ok I shat on your game long enough lol, time for some stuff I liked, fist of all the concept for the game is rly nice since well...it made me click your page, the chase sequence felt good, tough a cool this u could have added is the ghost starting to get closer and closer to you but since is your fist game ill cut you some slack.

You will definitely improve as time goes on and if you keep working. Good luck.

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there are more then one, i cant add them cuz i suck at modelling, imagine them beeing like little fast gremlins

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the reason there were no skinwalkers is cuz i suck at modeling characters. I do have ideas on how to expand on the story a bit though but i have other plans atm. If u have anymore questions u can join the discord server and ask me there

well i dont have any plans atm though i am part of a team and we are gonna start working on something soon

well the only updates I can see happening soon are bugfixes

Thanks for your feedback! I did want to add more to the game but I barely had ideas and I suck at modeling and texturing so it ended up being more of an ambient horror. Maybe in the future when I get more experience with everything I will make a remaster or just continue this game.

Thanks for your feedback and yeah your right the story is a bit dry I did have more plans for it but I ended up loosing motivation for it. It is not my first horror game I did one before which was a FNAF fan game that you can download from Gamejolt. To be honest this game was more of playing around with stuff in the engine and random ideas I had, but I just suck at doing assets and ended up being an ambient horror.