Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

V--R

24
Posts
1
Followers
299
Following
A member registered Feb 06, 2016

Recent community posts

Looking forward to it!

Welp I just blazed through the demo and I am so intrigued. Wondering what happened to the dog. What's this fabled incident that keeps being mentioned. What exactly is happening to the donors. Whether or not Apu and Bart are dating. I'm hoping there's a way to transfer the save data from the demo to the final version though since I don't really wanna have to find through all those notes again.

I'm a little confused what the difference will be in the itch.io version vs. the steam version. Is the itch.io like a smaller version and then the final steam version will be the full?

A very interesting concept and I love the idea of switching between foreground and background for controlling the string but I think the current method for controlling the direction of the string movement is a little annoying. I'd much prefer if instead it took the direction of the joystick/directional keys and moved the string in that direction instead of the current tank control-esque control scheme.

I don't know if it's helpful or relevant but I do have multiple monitors and I think I originally set the program to fullscreen with alt-enter before changing the setting in the menu.

I'm noticing an odd bug on 0.4 where every time it loads a new floor it keeps putting the game into windowed mode...

So I'm a little confused on the status of this game. On some sources I'm hearing the game is on hiatus but on others I'm hearing it was officially cancelled?

Is there a full version of leave this world?

This game is pretty fun. Although I think I'd change the text that tells you what kind of difference you're pointing out, it can be a little hard to notice it changed. Either making it larger or maybe some sound effect?

Are there any plans to release a rom to play on native hardware?

Good concept and the love the idea of using the gb camera for asset creation. But I was able to find the map pretty quickly and then it was mere moments before I was at the exit without having seen a single ghost. In my opinion maybe it'd be better to not find that as easily. Another thing and it's more of a personal choice but I think arrows showing the options of direction you could choose would've been nice to have.

I submitted to steamgriddb to have steam grid assets hosted for your game. https://www.steamgriddb.com/game/5494627 The submission is still being approved so you won't be able to see it at that link until it's actually approved. For my personal use I've recreated a box cover and cartridge for es-de use. There's the site screenscraper that has art assets for there but I'm not sure if they allow for itch.io games.

I'm also here curious about this mystery 1.4

Absolutely love this, my only sadness is that the Duck Hunt Dog isn't in it.

Ah I already had that version of the art. Do you not have the full version? I've begun preparing the game assets along with steamgrid assets. I've submitted for a page to be made for it.

Hello I wanted to ask if it's possible to receive a clean version of the main art and logo? I'm trying to create assets for this game for es-de preview but I can't seem to find the art in full.

Cannot wait for the sequel!

I love the atmosphere but I'm a little confused. Is there anything to do beyond walking around and talking to the characters?

Thank you very much for making this~

Images from this game are still being used by "hackers". They currently call it TheMoziBeta.

Make an invisible model, boom.

Is it possible to put in custom items to throw and drop? If not I'd love to see that as a feature! We could import maybe objs and wave files for them.

In a similar vein is it possible to turn off and on certain props from showing up?

I think there might be an issue with index controllers. I couldn't get the jump to work nor the fusing ability.