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Unsteady Yeti Games

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A member registered Sep 02, 2020 · View creator page →

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:D

You can make it with a well-timed jump (the window is admittedly quite small). You can also wall jump off the wall to the right of the next checkpoint, and carry your horizontal speed over to the gap with some well timed jumps. This makes the jump much easier.

Have you played through all the challenge levels? Those are much more difficult than the base levels.

RPGROYOGBGOR ;)

Once you beat all 25 levels, getting the secret signs will unlock "challenge" versions of the levels, starting from level 1.

Simple, fun game. The platforming just 'feels' good. Would love to play more levels with new gameplay hooks. Great job!

Yeah, in retrospect I probably should have made it slightly easier. My thinking was it's "extra" content not required to progress, so it's okay to make it difficult to get.

But yeah, maybe currently it's a bit tougher to get to than I would like.

I'll create a golden ball skin just for you if you find a way to do that.

Sorry I didn't see this earlier. Shoot just to the left of the spikes, and continue to hold right after you shoot.

This is a good idea, and something I've thought about before. If I end up making a sequel, I will almost certainly add 'temporary powers' like this. Maybe have specific levels designed around a temporary powerup.

It's a struggle I've had with a game like Just Jump. I love powerups and earning fun new abilities. But Just Jump is very calculated in its gameplay. Earning a double jump ability or a dash ability sounds really fun, and I love the gameplay it introduces. But once you unlock those, you would have a huge advantage in previous levels, and it would warp how the leaderboards work. But by having these powerups isolated to a specific level (or as you mentioned to a specific block so it could be limited to certain parts of a level), you solve that problem.

Honestly, I could even mess around with making 'DLC' levels for this game that could mess around with temporary powerups/abilities.

Thanks for the comment! Glad you're having fun playing the game.

Not intended. But cool that you figured out how to do that! Can't believe I overlooked that when designing the level.

I like when games have 'exploits' like that. Its fun when a game rewards you for thinking outside of the box. For example, level 10 has a HUGE exploit/shortcut you can use to skip almost the entire level. And there are probably more out there I don't even know about!

Of course!

You're awesome.

I'll check this out, thank you

Is this something you would want to make, and I can post the link to it here? I just don't think the game is popular enough to have many people joining a Discord. Couldn't hurt to try though.

Not intended! But really cool that people are finding shortcuts that I didn't know existed.

Another example of this is level 3. Everyone has all these really low times, and I have no idea how! There must be some shortcut I STILL cant figure out. I even went and looked at the level editor to try to figure out where people are saving all this time, and I can't find it. 

I think its really cool that there are enough people playing the game and that the levels are 'open' enough that people are still finding new ways to beat some levels.

Thank you, I'm glad you're enjoying it! And thank you for the nice comment! I think I ended up shutting down the Discord channel because of inactivity. If I make a new one I'll reply to this comment and let you know. The game does have a lot more players now than it did then, so maybe there would be more interest in a Discord channel again.

Interesting! Thanks for letting me know.

The control block was really wonky to get working in development, so I'm not surprised a few of these things snuck through the cracks. None of them are game-breaking thankfully. That I know of anyways...

Nice! I was wondering when someone would beat my time on that one.

Haha. Yeah, its pretty easy to manipulate the save file if you download the game. It's happened a few times, every now and then I go and purge those off the leaderboard... Thanks for the reminder lol.

Haha! Getting those sliding tiles to properly interact with each other was a pain... There's still probably some small issues (like what you experienced), but shouldn't be anything game breaking.

Agreed! Especially in a smaller indie game like this, it's fun to try for a top 10 spot.

Thanks for the comment and for playing. :)

Thanks, suckmydong! Glad you enjoy the game. :)

This comment made my day, thank you!

:)

Fun game!

Thanks for the comment! Also I appreciate the feedback about the final level. It's hard to judge how challenging a level is when making a game. Congrats on beating all 25 base levels, that's awesome!

Thanks Vida, I appreciate the comment!

Thanks for the comment dwhizzle! Glad you would recommend the game, looking forward to competing with you on the leaderboards.

Thanks glockman! I put a lot of work into designing fun, yet challenging levels. Glad you're enjoying the game!

Neat concept, very smooth gameplay. Would love to see this get fleshed out into a full game!

Stumbled across this game when searching how to add a leaderboard to my game in Godot. Fun little game!