Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Unsteady Yeti Games

42
Posts
26
Followers
1
Following
A member registered Sep 02, 2020 · View creator page →

Creator of

Recent community posts

Agreed. My one regret making this game is not adding a level editor. Just Jump 2 will most definitely have one, I consider that a must-add feature no matter how much work it takes.

Thanks for the feedback and for playing. :)

There might be something below the goal? ;)

<3<3<3

Thank you so much, glad you're having fun!

I tried to have hints/indicators for all of the hidden signs. There might be a few that I didn't do a great job with. For example, the level 2 hidden sign used to be MUCH harder to get, involving extremely precise wall jumping that wasn't even obvious in the first place (you still can get the sign this way, but I'm guessing most people don't). I added the 'hidden block' way to get it as a result, which, to be fair, isn't super intuitive. I think my thought process for that was to have a small area that seemed empty/pointless, thus it made sense to test the walls for potential secrets. 

That mechanic can be dangerous though, because I didn't want to create a game that just had a bunch of random false walls or invisible blocks that you need to find, because that can get tedious and frustrating, so I tried to avoid that as much as possible.

Glad you like the game, and thanks for the comment! :)

I knew SOME people would find that sign, but there aren't really any clues leading to it, like most of the other signs. I just figured it would be fun to add a rare easter egg for people that really go out of their way to explore everywhere.

Glad you're enjoying it, thanks for the comment!

Glad you like/hate it lol! There are a few levels that if I could go back through and rework, I would. This was my first 'full' game that I ever released, and I've definitely learned a lot from it. I'm hoping Just Jump 2 has less frustrating moments, while still being challenging.

Yep, time for another playthrough!

At the top of the level near the end, you need to jump up onto and off of the circular fixture with the 3 rotating lasers. The fixture itself is safe.

Thank you! Glad you're enjoying it. Even little comments like this make my day! :)

:D

You can make it with a well-timed jump (the window is admittedly quite small). You can also wall jump off the wall to the right of the next checkpoint, and carry your horizontal speed over to the gap with some well timed jumps. This makes the jump much easier.

Have you played through all the challenge levels? Those are much more difficult than the base levels.

RPGROYOGBGOR ;)

Once you beat all 25 levels, getting the secret signs will unlock "challenge" versions of the levels, starting from level 1.

Simple, fun game. The platforming just 'feels' good. Would love to play more levels with new gameplay hooks. Great job!

Yeah, in retrospect I probably should have made it slightly easier. My thinking was it's "extra" content not required to progress, so it's okay to make it difficult to get.

But yeah, maybe currently it's a bit tougher to get to than I would like.

I'll create a golden ball skin just for you if you find a way to do that.

Sorry I didn't see this earlier. Shoot just to the left of the spikes, and continue to hold right after you shoot.

This is a good idea, and something I've thought about before. If I end up making a sequel, I will almost certainly add 'temporary powers' like this. Maybe have specific levels designed around a temporary powerup.

It's a struggle I've had with a game like Just Jump. I love powerups and earning fun new abilities. But Just Jump is very calculated in its gameplay. Earning a double jump ability or a dash ability sounds really fun, and I love the gameplay it introduces. But once you unlock those, you would have a huge advantage in previous levels, and it would warp how the leaderboards work. But by having these powerups isolated to a specific level (or as you mentioned to a specific block so it could be limited to certain parts of a level), you solve that problem.

Honestly, I could even mess around with making 'DLC' levels for this game that could mess around with temporary powerups/abilities.

Thanks for the comment! Glad you're having fun playing the game.

Not intended. But cool that you figured out how to do that! Can't believe I overlooked that when designing the level.

I like when games have 'exploits' like that. Its fun when a game rewards you for thinking outside of the box. For example, level 10 has a HUGE exploit/shortcut you can use to skip almost the entire level. And there are probably more out there I don't even know about!

Of course!

You're awesome.

I'll check this out, thank you

Is this something you would want to make, and I can post the link to it here? I just don't think the game is popular enough to have many people joining a Discord. Couldn't hurt to try though.

Not intended! But really cool that people are finding shortcuts that I didn't know existed.

Another example of this is level 3. Everyone has all these really low times, and I have no idea how! There must be some shortcut I STILL cant figure out. I even went and looked at the level editor to try to figure out where people are saving all this time, and I can't find it. 

I think its really cool that there are enough people playing the game and that the levels are 'open' enough that people are still finding new ways to beat some levels.

Thank you, I'm glad you're enjoying it! And thank you for the nice comment! I think I ended up shutting down the Discord channel because of inactivity. If I make a new one I'll reply to this comment and let you know. The game does have a lot more players now than it did then, so maybe there would be more interest in a Discord channel again.

Interesting! Thanks for letting me know.

The control block was really wonky to get working in development, so I'm not surprised a few of these things snuck through the cracks. None of them are game-breaking thankfully. That I know of anyways...

Nice! I was wondering when someone would beat my time on that one.

Haha. Yeah, its pretty easy to manipulate the save file if you download the game. It's happened a few times, every now and then I go and purge those off the leaderboard... Thanks for the reminder lol.

Haha! Getting those sliding tiles to properly interact with each other was a pain... There's still probably some small issues (like what you experienced), but shouldn't be anything game breaking.

Agreed! Especially in a smaller indie game like this, it's fun to try for a top 10 spot.

Thanks for the comment and for playing. :)

Thanks, suckmydong! Glad you enjoy the game. :)

This comment made my day, thank you!

:)

Fun game!

Thanks for the comment! Also I appreciate the feedback about the final level. It's hard to judge how challenging a level is when making a game. Congrats on beating all 25 base levels, that's awesome!

Thanks Vida, I appreciate the comment!

Thanks for the comment dwhizzle! Glad you would recommend the game, looking forward to competing with you on the leaderboards.

Thanks glockman! I put a lot of work into designing fun, yet challenging levels. Glad you're enjoying the game!