Agreed. My one regret making this game is not adding a level editor. Just Jump 2 will most definitely have one, I consider that a must-add feature no matter how much work it takes.
Thanks for the feedback and for playing. :)
I tried to have hints/indicators for all of the hidden signs. There might be a few that I didn't do a great job with. For example, the level 2 hidden sign used to be MUCH harder to get, involving extremely precise wall jumping that wasn't even obvious in the first place (you still can get the sign this way, but I'm guessing most people don't). I added the 'hidden block' way to get it as a result, which, to be fair, isn't super intuitive. I think my thought process for that was to have a small area that seemed empty/pointless, thus it made sense to test the walls for potential secrets.
That mechanic can be dangerous though, because I didn't want to create a game that just had a bunch of random false walls or invisible blocks that you need to find, because that can get tedious and frustrating, so I tried to avoid that as much as possible.
Glad you like the game, and thanks for the comment! :)
This is a good idea, and something I've thought about before. If I end up making a sequel, I will almost certainly add 'temporary powers' like this. Maybe have specific levels designed around a temporary powerup.
It's a struggle I've had with a game like Just Jump. I love powerups and earning fun new abilities. But Just Jump is very calculated in its gameplay. Earning a double jump ability or a dash ability sounds really fun, and I love the gameplay it introduces. But once you unlock those, you would have a huge advantage in previous levels, and it would warp how the leaderboards work. But by having these powerups isolated to a specific level (or as you mentioned to a specific block so it could be limited to certain parts of a level), you solve that problem.
Honestly, I could even mess around with making 'DLC' levels for this game that could mess around with temporary powerups/abilities.
Thanks for the comment! Glad you're having fun playing the game.
Not intended. But cool that you figured out how to do that! Can't believe I overlooked that when designing the level.
I like when games have 'exploits' like that. Its fun when a game rewards you for thinking outside of the box. For example, level 10 has a HUGE exploit/shortcut you can use to skip almost the entire level. And there are probably more out there I don't even know about!
Not intended! But really cool that people are finding shortcuts that I didn't know existed.
Another example of this is level 3. Everyone has all these really low times, and I have no idea how! There must be some shortcut I STILL cant figure out. I even went and looked at the level editor to try to figure out where people are saving all this time, and I can't find it.
I think its really cool that there are enough people playing the game and that the levels are 'open' enough that people are still finding new ways to beat some levels.
Thank you, I'm glad you're enjoying it! And thank you for the nice comment! I think I ended up shutting down the Discord channel because of inactivity. If I make a new one I'll reply to this comment and let you know. The game does have a lot more players now than it did then, so maybe there would be more interest in a Discord channel again.