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Uwuuuuuu

12
Posts
A member registered Jan 25, 2023 · View creator page →

Creator of

Recent community posts

cool game !!

i think the free layout concept where there's no particular enemy path is a really unique idea and allows for more strategies

maybe adding a life system to your towers would help with the problem of towers eventually over crowding and help with some op strats. also maybe having a system where players can merge two or multiple towers for either a new tower or a more upgraded version of a specific tower might provide further incentive to clear up the map.

the flashing tiger paw is so cute LOL

i think maybe having a system where u can merge towers together to combine them into either a new tower or something more powerful would be a cool take on upgrades !

u can also maybe make baby lions attack on the first wave then adult lions attack as the waves progress :>

the game is so cuteeee :3

low-key i think killing NPC's r awesome so i think u guys are good in the aspect :>

i think def adding a mini map or even a world map would help. it doesn't have to show where exactly everything is but just letting players know where they lie in respect to the world would be a nice touch !

ahhhh the art of the game is so goooooddddd ! the theme reminds  me of retro arcade games and its super nice

i think there is a lot of potential in this game! i feel like u could totally employ a XP or coin system and have players buy or unlock different modes/maps as well as characters and skins.

xiao ling

ahhhhhhh your game turned out super nice ! it changed so much since the play test and it looks really cool rn :>

the mini map was a really great touch especially with the moving indicator. it gives a nice estimation of the map size and helps a lot with exploringggg. the entire feel and design of the game is nice

xiao ling

aaahahahahahaaaaaa i love ur gameeee !!

the character is very cuteeee. the controls are interesting and it leaves for lots of exploration on the player's part to figure them out. i think thats a nice touch to the game :))

i think its a nice game already. maybe having some interactions with the player like the EXIT sign either to trick or help the player would make it more interesting!

xiao ling

ahhhhh its so cuteeeeeee!

controls are smooth and its a solid game. it was a nice surprise that i could attack the penguin's snowball! really liked that touch. the fall down the clip was also smooth with the fade thingy :3

xiao ling

the art is so nice ! the way physics plays into the game is nice with see saws and things of the such :)) menu options are nice to have as well!

I personally quite liked the way the camera worked with the look ahead predictions! it made it fun to control around

xiao ling

the layout and looks of the game was lovely! The way things were laid out aligned so well with the chess theme, having spikes coming out in patterns and such :3

i think perhaps in some levels implementing the movement in such a way where the player could only travel in in a straight path (similar to a queen's movement) would be cool :))

xiao ling

the map and level design was awesomeee. navmesh was great: being able to jump around and explore the streets really made it seem apocalyptic.

sound affects play into the chaotic environment :))

xiao ling

fluffiiiiiiiii sheepppi in a playgroundddddd :D

the colors and aesthetic goes together really nicely! the portals were really cool and fun to play with, plus it was nice to have the mini tutorial-ish level to let players explore with the portals before the main round. the buttons to kill enemies were nice! we had something similar but opposite in our game too :3

maybeeeee you could add some fake buttons to troll w players :>

xiao ling

the game is so cuteeee ^-^

the art style (mix between being 2D and 3D) gives it a really nice aesthetic. the way the instructions were incorporated in the story line flows nicely and i really liked how the narratives were short and helpful. ghosties were cute.

small suggestions would be to have an exit button that players could click on instead of having to use both mouse and keyboard :))