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Utilitilini

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A member registered Dec 08, 2019

Recent community posts

--I like that the first time in the New Zone Gives incentive to use the Character with the Red Mining Drone, as he's the best one at gathering resources without automation. Though it's easy to quickly get overwhelmed in the New Zone if a player doesn't go in thinking they're on a timer to get to high ground before the slimes begin invading.

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Some short-and-sweet feedback:

--The only bug I've encountered was the game having  [rare] hick-ups while I was trying to build Hab Walls ontop of an already built and working elevator, specifically teleporting the character I was controlling to the top of the platform. Other than that, my experience was smooth.

--I mainly used the Green Character for buying things from the research and suit upgrade station, but then used them for everything--as they're better at holding energy and moving than the others. The Yellow and Orange Characters I mainly played as to see what banter they brought at every Growth Milestones.


Overall, I'm just happy that the world of Spacethumper is getting an official sequel. So; thank you, Devs, for your ongoing development of this game!

The best part is that if you find the secret exit, you get a end screen that has the counter continue counting all the gunk the crowd keeps throwing

I hope I'm not to late with this. 


In terms of Quality of life:
* making the in-game camera be able to rotate the level 360 degrees would help a lot in areas that some players find hard to see their greedy little kobold.


In terms of power-ups:

* I would like to see a power-up that allows the kobold to use its gold filled belly, when large enough, to push back the peasants/normal people as a defense mechanism. But the Armored guards are immune to that power-up.


* There could also be a cute little powerup that allows you to turn one enemy NPC into a confused Kobold per level, who then proceeds to take off the attention from the player and eventually get caught, before turning back.

* It would be neat if the different paint jobs came with different power-ups unique to the paint jobs.

Though I was never able to figure out how to fulfill the wild cards, or obtain the 4 good score cutscenes, despite my Dragon at a girthy 10,000 gold hoard, this game was really neat to play!

There are hiccups, like in the beginning cutscene when it's seen for the second time, with it automatically skipping everything to load me into the first level, while keeping the cutscene dialogue bubble up on the screen, I pushed through and had a relatively smooth, though cutscene and wild card-less experience.


Pretty good!

I liked what I played, though it was difficult for me to get the screen to fit on my computer.

I'm excited to revisit this game to experience the updated changes!