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AnotherFan-123

8
Posts
A member registered Jan 22, 2022

Creator of

Recent community posts

friday night fucking

tankman, or maybe hank. Im assuming we're unlocking a new character every weekend, if so and if every weekend is in pico's pov then it's probably tankman

The lag, is infact, hardly fixed by setting the FPS at 145. It's more of a workaround as the real issue looks to be a memory leak. And even if it's not, fnf's code is not good. May I say, even laughably bad at the fact Week 2's code is almost as long as Week 6's  among other tid-bits

no; it's a memory leak. open up fnf, play any level, then open up task manager. it takes it 5x the memory then discord for no good reason

(2 edits)

nevermind, it was VERY FUCKING RANDOMLY MOVED TO THE RANDOM SECTION?? WHAT??
This is WORSE!! Objectively!! I didn't even figure this out until I found a comment explaining how to find it (press left/right on the random opiton in freeplay)

The fact this is never explained, partly thanks to the changelog not being updated, makes it really stupid.

This update, actually kind of fucking sucks. I'm talking about 0.5.1, which removed almost EVERYTHING IMPORTANT about 0.5.0, like the pico mixes, either the game suddenly and for no good reason performs like ass or the songs are just bugging like hell, and the code is still unoptimized.

I get this was made for a one-week little challenge, but you gotta take TIME to fix your game, and ideally without removing most of your previous major update and making your game perform considerably worse. I really like FNF, and I really hope it has a great future, but PLEASE work on the technical side before making any more updates. Take another year to rework the engine if you have to. I dont care, I'd rather wait then have us a yandere dev situation where the game is built on a horrible foundation and is not optimized.

Chart Editor seems to be broken (if i had to guess, prob. due to the playable characters), should be fixed in the incoming hotfix

Porting to other systems is not easy. A programmar has to test a lot, and this update isn't even a stable one. It's performance is kinda janky and it has the most bugs I've seen in one of FNF's major updates. And you expect them to functionally port it to Linux? A system the devs don't even use? You have to be patient, and you have to understand stuff like this is never as easy as it seems.