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User1.exe

6
Posts
17
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A member registered Feb 10, 2025

Creator of

Recent community posts

looks interesting, Ill be following to see how it goes.

I was thinking about tinkering with it in Godot if that's okay, does the github repository reflect the current itch version or is it an older release?

browser version seems to work when I play it, but the PC port wont launch.

Here's my specs:

Windows 10

Processor    Intel(R) Core(TM) m7-6Y75 CPU @ 1.20GHz   1.51 GHz

Installed RAM    8.00 GB (7.86 GB usable)

Storage    238 GB SSD PM951 NVMe SAMSUNG 256GB

Graphics Card    Intel(R) HD Graphics 515 (128 MB)

Device ID    EF6246A8-BE1E-49C2-BD36-9AAE83895FEB

Product ID    00330-50077-67699-AAOEM

System Type    64-bit operating system, x64-based processor

Pen and touch    Pen and touch support with 10 touch points

PLEASE HELP:
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org

vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.

Vulkan 1.0.0 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 515

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

   at: render_pipeline_create (servers/rendering/rendering_device.cpp:3317)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

   at: render_pipeline_create (servers/rendering/rendering_device.cpp:3317)

ERROR:ERROR: Number of uniform sets is larger than what is supported by the hardware (4).

 Number of uniform sets is larger than what is supported by the hardware (4).

   at:    at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)

(drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)

ERROR:ERROR: Condition "shader_data.is_empty()" is true.

 Condition "shader_data.is_empty()" is true.

   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)

   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR:ERROR: Number of uniform sets is larger than what is supported by the hardware (4).

 Number of uniform sets is larger than what is supported by the hardware (4).

   at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)

   at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:2933)

ERROR: Condition "shader_data.is_empty()" is true.

ERROR:   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)

 Condition "shader_data.is_empty()" is true.

   at: _compile_variant (servers/rendering/renderer_rd/shader_rd.cpp:304)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Parameter "shader" is null.

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3376)

ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED

   at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)

ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED

   at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2266)

(1 edit)

Thanks for responding, I look forward to the future of this game. Please let me know if you set up anything community or gameplay wise and I'll try to participate.  Also do you have any plans as far as getting players goes? dev logs, events, anything like that?

(1 edit)

I like the game it runs decently on my laptop, there're no other players though. maybe set up a discord so people can communicate and arrange game sessions, would be nice if there was crouching in the game too. also, I use keytojoy so I can play with a ps4 controller, for some reason the left d-pad button starts the weapon inspect animation, not a big deal but kind weird.