Ahhh, guys, try to click the guy in main menu, just on it
User
Creator of
Recent community posts
Hey, thanks for such a detailed review! I get your point about smaller hitboxes (and yeah, Silksong is a great example), but in this specific game, the large colliders are completely intentional. The goal was to subvert expectations, mislead the player, and artificially pump up the difficulty. It’s part of the core gameplay loop to make you struggle with visual boundaries. Thanks for sharing your experience and for checking out the game!
Huge thanks for such a detailed review! Awesome to hear you enjoyed the visuals and animations. You're totally right about the level 3 difficulty and spike collisions, it's a bit hardcore. I actually posted a level 3 playthrough video on the main page of the project — take a look if you have a minute, it shows how it's supposed to be played!

