Not very interactive is it?
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Since you are playing New Horizon (an assumption) then you are experiencing the instability and really insulting representations that only a landlubber could have thought represents sailing in that era. Tornadoes at sea... waterspouts... EF-0 can't and don't tear apart ships. If you enjoy the constant interruptions while your avatar conducts business, as well as the constant storms suddenly engulfing your ship, the "cursed"gold skull coin that turns your simulation role-play game into Disney Trash, then this is the game for you... I could go on and on for pages with all the malware issues in this code. Whoever cobbled together the logic scheme with all this trash was obviously incompetent to work on this project and took great joy in including as much bogus irritation and insulting twists and ridiculous events as possible... probably the result of a very antagonistic working environment.
Good luck trying to the get the people working on this to fix all these intentional faults, much less the endless crashes, no one seems to know how to recover and never heard of check-sum validation.
You can try to work with the euro-powers running the show, but good luck getting them to do anything. The list of updates affects everything but the New Horizons... they spend all the time on individual personalized games, and don't care what the rest of us are trying to play.
Best of luck Matey, following seas and steady breezes for you
So did I, avid fan of Sid Meiers Pirate which for the time was a most popular game, straight playing period simulation limited only by sprite technology.
thought this game would be a vast improvement, so did Sid, but as he was scuttled by Atari (Super Mario the Pirate) Bethesda SW gutted this program as a Disney prostitute, creating all kinds of stupid gimmicks and scripted play that takes away the complexity of reality.
Since it is an open-community effort I would think some intelligent coder out there that also likes C. S. Forester and sees in this framework a sow's ear that can be turned into a silk purse of programming. But, so far, no takers. People are using the engine to work up scenarios of their own interest, very restricted and lacking in universal appeal.
Since it is abandon-ware maybe some intelligent person with the right skillset and an interest in the tall ships and Spanish Main will take interest and use that passion to do what is right?)
Yea... the second coming of Christ is more likely.(
The game would be awesome if it weren't for all the out of place trash left by Bethesda SW when they converted Akella's game to Disney and filled it with so much garbage intended to interest the target community of 10 yr-olds that they completely trashed the heart of the game. It is so unstable that you have to save at every step, every change of scene, and even then it is sometimes rigged, or scripted, so that you cannot save and end up playing the same scenario over and over and over... ad nausea. Gimmicks constantly interfere with a rational simulation of the era. People at Pirates Ahoy! don't even play the New Horizons they are using the engine to create their own scenarios so they don't have to deal with all the Disney trash and instability. Program crashes for no reason, something in the background hangs when you try to end the game and can result in a blue-screen crash... haven't seen those since Win95!( Ships fire broadsides into cliffs since no one worked out the simple spatial relationships constricted by the landscape superimposed on the playing field. When you try to voice opinions on these problems as issues that really need fixing they get really pissy and are so immature they block any criticism. I doubt this game will ever be stable and a clean role-play era simulation based on C.S. Forester's novels... about the best historian of the period.