The balance on this feels terrible because of the fact that damage is tied to the result of the math problems. Especially with the subtraction monsters, when the answer is 0-2 you've solved a problem for no gain and just wasted precious time. The monsters move REALLY fast, and you just cannot ever do enough damage.
EDIT: The monsters get frustratingly difficult as you move on. The icon monsters can't even be solved until they are halfway to your castle, and it's no longer arithmetic, it's counting. The division monsters have the same problem as the subtraction monsters, except that they fly over the slow trap. I am finding myself spamming the Right Arrow key hoping for a problem with a double digit answer to be able to keep up.
urzamtg
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A member registered Jun 07, 2020
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Excellent little game, I had a bunch of fun with this over the last few days. Minor gripes with major spoilers follow (rot13):
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I had a good time with the game overall (I like mysteries and puzzles), but a few minor things:
- The Windows installer wanted to call the game "Made by KorobohneD" instead of "A Night at the Archive", and the executable is also called by that incorrect name. The filename is correct.
- The Back buttons are not consistently located, so it's sometimes troublesome to find them; I think it might be better if they are just always visible. And when zoomed in on the table, it can get in the way while not being interactable.
- There's no way to close the game once finished, you have to force close the executable.