Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Uppstuds

11
Posts
2
Followers
A member registered 40 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing and for the feedback!

Yes it’s generated randomly each time! And I agree with both points, it was hard to tweak the maze algorithm to have enough branches as to not lock the player from exploring it, while also not having so many branches that the whole concept of limited number of turns breaks apart. 


interesting that the loading bar does not work for you. I wonder if it is related to the freezing… 

sorry to hear that. I am going to investigate it, would you mind sharing what browser and operating system you are using? 

Great sound design and creepy vibes. Interesting how many entries associate rodents with theft!

Thanks! It works for me in Chrome and Safari. Did you play in full screen?

Interesting!

I get a slight stutter on the first wall explosion myself in the web export, but less than half a second, I think Godot is compiling shaders then. 

I wonder if it has anything to do with that. Can your computer run 3D games well in general?

(1 edit)

Cool game and great jam :) How did you like working in Godot?

I like the visuals and sound effects

My feedback would be that I felt that I didn't have that many different options each round (I got 3 energy each round so I could either chose the 1+2 or the 3 cost items. So I would maybe consider how to add more interesting player choices in that area , increasing the amount of energy you get so you have more options to build in more ways might be enough!

Here is my jam entry if you want to try!
https://itch.io/jam/godot-wild-jam-91/rate/4408712

thanks!

Great theme, visuals and sound! Congrats on a great jam game!

On the feedback side, maybe I missed something but it seems quite difficult! 

The enemies seem to absorb a lot of bullets  while the player dies from three hits, and the enemies are very precise and can shoot you from off-screen. I would make the enemies die from maybe 2 hits or so and keep them as deadly as they are now. Or otherwise make them aim worse and maybe clearly show they are about to fire so the player can react in time!

Cool game! Love the music and vibe!

Ah missed that part, but cool games! Rated them! 

Would appreciate some feedback :)

https://itch.io/jam/brackeys-15/rate/4311414

Thanks!

Hey I love the visuals, with the dithering and nice color palette! Great work! :) 
Mind if I ask what other shading tricks are going on?
Here is my entry:

https://itch.io/jam/brackeys-15/rate/4311414