Pretty fun cover shooter. Core action is very clear, and I -love- the hand IK implementation, especially two-handed grip interaction.
I do think it's missing some core game design elements from similar titles, namely Time Crisis. I feel like there should be some rewards in the form of "time bonuses" which are essential to time attack gameplay. Otherwise the player may lose motivation to continue on when time starts to feel like it's running out. So I think the player needs some way to have agency over the time limit constraint.
If you decide that a time bonus isn't appropriate for your design goals, then maybe give the player a way to bait enemies into exposing themselves -- either the ability to destroy cover, or doing "something" that forces the enemy units to move out of cover.
Good work though, it's looking great!
upenders
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A member registered Jun 12, 2020