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Untrue Air

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A member registered Jun 25, 2020 · View creator page →

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Overall Review: (8/10)

- This game is a must play for any AmongUsSus fans, it is a fun but spicy party full of impostors and sussy gifs.

Presentation: (8/10)

- The game has a beautiful 3-D rendered background, it is like I am there with the sussy impostors, which is scary

- The music is also great and fits with the atmosphere; there are astronauts dancing to the music so it is like a party

Gameplay: (9/10)

- Classic arcade gameplay where the the sussy impostors reproduce when you collect an astronaut and you must avoid them

- It really pays homage to such simple times when people didn't need 300+ hours of open world exploration just to be entertained

- The difficulty increases as you play, try to get a high score!

Plot: (8/10)

- The struggle of sus vs Among Us is a tale as old as time, you are constantly on the edge of your seat wondering if the sussy impostors or the forces of good will win

I feel like this was an actual serious horror game but in the last minute the creator swapped all the models for minions.

First!

First!

Not big into slavery but Cupperton is MINE >:D

Yet another joecapo.itch.io classic! There are SO many original, creative ideas. Throughout the game I learned just enough about this hotel/museum/cemetery/prison so that all the floors are enigmatic and the characters are off-putting, yet I know they aren't randomly put there. I also appreciate how floor 7 is a reference to Shrek's Wonderland/Gunderland. I also thought that the level of horror was perfect. I was not pissing my pants in fear like usual, but at no point did I feel safe. This was great motivation to keep me moving along through the different floors and to not sit around and let something get me. I also appreciate how there is more structure to this game than just randomly walking around a maze. This is an easy 9/10 and it would be a 10/10 if it were longer. If the game was longer then I would spend many hours in it, unraveling the mysteries of this magical world.

My review score: 9/10

This game is INCREDIBLE in so many ways. Honestly, I don't know how much of it you made and how much is standard Ren'Py settings, but whatever it is, it is super easy to navigate text, change settings, etc and make the game do exactly what I want it to do. As for the story, I think it is legitimately compelling. I LOVE how it is not clear how much of the game takes place in reality, if you're sleeping the whole time, or if liminal space and reality are the same. I also love how the music isn't exactly creepy, but it is definitely "off" which fits with the whole liminal space theme. I had lots of fun just exploring the world and the only downside is that it is too short. However this is because it is a demo so that makes me excited for a full version someday. My one request is to see the clown character return in the full game because seeing him was very memorable.

This game is so much fun! Usually Construct 2 or 3 games are awful but this one blew away my expectations.

I LOVE crabs!!!

Great game concept but I can't make the jump up to the first blue platform

I love Waluigi but this game sucks :'(

"Shrek Shooter" is better. lolololololol

I LOVE SHREK!!!!!!!

I LOVE Shrek... Shrek loves me... MmmmmMMMmmm... Ooey gooey onion goodness...

epic music

Overall Review Score: 9/10

- Solid almost everywhere but there are small, seemingly easy to fix things that should not be in the game


Visuals and Sound: 10/10

- It's really nice to hear a remix of the WoG map theme

- The boss and level music is action-packed and very fitting

- The simplistic Super Robotnik Land-style visuals look awesome in HD and it's nice to not have decorations cluttering the screen for once


Gameplay: 9/10

- The lamp oil, rope, and bombs were very well balanced and I constantly found myself using each one.

       - The lamp oil is hard to use without losing control           so it offers a high skill ceiling

       - The rope is a very unique and memorable mode of             locomotion that sets this game apart from other             platformers and prevents it from feeling like a             Super Robotnik Land knockoff

- Sometimes Morshu would get stuck on nothing, so it seems like there are collision problems on many platforms


Level Design: 9/10

- It was refreshing to only see two enemy types

       - They were used in a variety of situations

- Many times I would have the option to progress through the level in a number of different ways, which gives the player freedom

       - For example, an Armos was blocking my way in one             level and I could either kill it with bombs, grab           one of its spears and kill it, or kill it with               Gwonam

- I still feel like there was more you could do with the level design, though

- It took me a bit to realize that I had 3 abilities and a double jump; the first couple levels do not hint that well that you have many abilities


Boss Design: 7/10

- Link was fine and really fun

- Zelda was way too easy, her hitstun after getting hit with the Triforce was really long and I could throw enough bombs to kill her after 1 hit.

       - The game will crash if you fall on her while you             have the Triforce, which is a fairly common                 occurrence

- The King is really janky and RNG based when he spams dinner projectiles all over the screen.

       - However, if you stand on the corner next to The             King, then the only attack than can hit you is the           Lazar but you can easily spam bombs and kill him             before he does that attack


Miscellaneous: 8/10

- I couldn't find a pause button

      - This is probably just a me problem but I played              with a controller and the start button on the                controller was mapped to escape, which brought me            to the main menu when I wanted to pause


Overall Epicness: 10/10

- It's a YouTube Poop video game in 2020, need I say more?


This is the error message after you touch Zelda with the Triforce:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for Z-key Key
for object obj_morshu:

Unable to find any instance for object index '109091'
at gml_Object_obj_morshu_KeyPress_90
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_morshu_KeyPress_90 (line -1)

I love the concept and execution of this game. It's just snake and pong, nothing more, nothing less. I wish more people would develop games like these instead of "go big or go home" because there is charm in simplicity. The only problem is the controls. Every other time I've played snake it uses 4 arrow keys. Still, if I took the time to learn them and got used to them I wouldn't have any problems controlling my snake, but that's kind of a lot to do for such a simple game.

Umm I'm glad you like my games but I don't take them seriously. If I take a break from making games it's probably because I want to take a break. I don't make them regularly and I don't want someone helping me with something I do for 100% for fun. Also I plan on making 3D games someday but for now I'm happy making 2D games. Sometimes I make games and I don't even show them to people because I don't care what people think, I mostly have fun making them.

Also here is a link to a game that I never uploaded to itch.io that I never thought anyone would like but I guess you will like: https://www.construct.net/en/free-online-games/ducklings-revenge-23128/play

FINALLY someone made another sequel to Super Robotnik Land! This is so awesome! (I haven't played it yet and I already love it)

MY EYES ARE BURNING BECAUSE WALUIGI IS SO HOT AHHHHH

I LOE

funny and comical!

beautiful game but the game froze on the tip screen

Very easy to understand, fun, and creative. However, the later a level is doesn't necessarily have anything to do with its difficulty. It also crashed on level 15 for me. Overall, a pleasant experience and I rate it (8/10)

j

Uh sorry no I make games completely for fun. If I made a spider man game that would be because I'm not busy with something and I'm in the mood to make a spider man game. I don't want help usually because I'm having fun solving coding problems myself. I'm glad that you like my games but I don't really take them seriously enough to where I want help. Crying Face Emoji (U+1F622)Red Mist Squidward - 8chanmania

With what?

MWAHAHAHAHAHA!!!!!!!!!!!!!!!!!!

High score: -32 NM

Very creative, fun, and it was always exciting to find a new "bug." It's the perfect game to play in a muted tab during physics class.

First