Not really clear to me what the error is. Can you send a screenshot via mail (http://www.unsungwarriors.nl/contact.php)? You can also try to download the game directly from the itch.io, website, to see if that mitigates the problem.
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We use an automated mechanism to update our builds, which unfortunately doesn't allow for a distinction between 32 and 64 bit for Windows. On Steam and Gamejolt a 32bit version is available.
Thanks! Although a matter of personal preference, I share the opinion that DS4 is the best controller for this game, because I personally prefer playing 2D games with the dpad, and the DS4 has the dpad in a more prominent position.
It will be local only. We will try to support services like parsec for peers with very low latency, but ideally you would play this together on the couch.
Good to hear! We've optimized the game a lot, so it should run on most low end devices.
You probably have defeated the boss by now. If not... try to use the dash to quickly move out of the way of his attack and beware of his backslash attack.
Glad you liked it! The boss fight in your video was pretty amazing! As for the story... we'll reveal more about the main story line (and lot's of other features) in our upcoming kickstarter campaign (on January 15).
Yes, the art is vector based. For characters we sketch out the basic concept first and then clean them up with vector graphics. The background art is a combination over vectors and hand painted shading.
In the menu, go to Settings -> Controls. Select the controller of the player you want to change and hit "Set buttons P*". There you can assign custom keys to actions. I'd recommend you to update to 0.3 which we released one hour ago, as it fixes a rare bug on assigning controls.
Sorry about that, the bug has been fixed and will be pushed to production soon. For now, if you use the arrow key and the Enter button, you should be able to navigate the menu. That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default.