Thanks for the kind words! Nice to hear you liked the demo.
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Good to hear! We've optimized the game a lot, so it should run on most low end devices.
You probably have defeated the boss by now. If not... try to use the dash to quickly move out of the way of his attack and beware of his backslash attack.
Glad you liked it! The boss fight in your video was pretty amazing! As for the story... we'll reveal more about the main story line (and lot's of other features) in our upcoming kickstarter campaign (on January 15).
Yes, the art is vector based. For characters we sketch out the basic concept first and then clean them up with vector graphics. The background art is a combination over vectors and hand painted shading.
In the menu, go to Settings -> Controls. Select the controller of the player you want to change and hit "Set buttons P*". There you can assign custom keys to actions. I'd recommend you to update to 0.3 which we released one hour ago, as it fixes a rare bug on assigning controls.
Sorry about that, the bug has been fixed and will be pushed to production soon. For now, if you use the arrow key and the Enter button, you should be able to navigate the menu. That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default.
Hmm, that's quite an exotic combination :). We're using Rewired, which supports a lot of controllers. Unfortunately, not all controllers are known to be 100% compatible with every system. We'll update to a new version in the near future, hoping that that fixes it.
I think I was able to reproduce this, we may have accidentally let you set a mouse key as a key binding in the game. Just fixed that, in the next update we'll ensure this cannot happen anymore.
As for how to fix your situation... can you still use arrow keys and Enter to navigate through the menu? That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default. If this doesn't work, contact us directly and I'll think of a custom fix.
The full game has a heavy adventuring aspect. It's quest based. You travel to locations on a world map.
The locations itself are levels like the one you've played in the demo. Some levels have multiple exits and can be visited multiple times.
Hmm, I tried it on serveral PC's but I was not able to reproduce this. The d-pad (and the stick) work on all PC's with my DS4. Also not using any additional software. Maybe you can try it on a different PC and see if it works there? Or try connecting by bluetooth?