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Unsung Warriors

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A member registered Aug 26, 2018 · View creator page →

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Hi, thanks for your kind words! For our controllers, we're using an external package called Rewired. On their list of supported controllers, I see PS3 is only supported on bluetooth using a driver. Hope that helps! Also note that we're not affiliated with that driver, so know what you're doing!

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We aim to release (in Early Access) somewhere in 2019 or 2020! We have created a mailing list where you'll receive a reminder if the game goes for sale or crowdfunding. We won't use that mailing list for any other purpose.

Not really clear to me what the error is. Can you send a screenshot via mail (http://www.unsungwarriors.nl/contact.php)? You can also try to download the game directly from the itch.io, website, to see if that mitigates the problem.

Thank you so much!

That's odd. It should work. Are you using the itch client or are you downloading it directly? Where do you get the message that your PC isn't compatible?

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Thanks! If you want to stay up to date or even be involved in the creation of the full game, please support our Kickstarter campaign! https://www.kickstarter.com/projects/osarion/unsung-warriors

We use an automated mechanism to update our builds, which unfortunately doesn't allow for a distinction between 32 and 64 bit for Windows. On Steam and Gamejolt a 32bit version is available.

Thanks! Although a matter of personal preference, I share the opinion that DS4 is the best controller for this game, because I personally prefer playing 2D games with the dpad, and the DS4 has the dpad in a more prominent position.

It will be local only. We will try to support services like parsec for peers with very low latency, but ideally you would play this together on the couch.

Great to hear! The campaign runs until 18 February but the sooner you  back, the closer to the entrance your name will appear in the Cavern of Names.

Nice video! And thanks for the support at the end :)

Nicely done! Haha, there's no escaping the Skeleton Boss unfortunately...

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Thanks! Be sure to check out our Kickstarter for campaign for the creation of the full game! https://www.kickstarter.com/projects/osarion/unsung-warriors/

Haha, glad you've made it to the finish line! I guess we should UP the difficulty level then. ;P

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Glad you liked it!

Thanks! We're releasing an update today, along with our Kickstarter campaign!

Thanks for the kind words! Nice to hear you liked the demo.

Great to hear! 15 January we'll start the Kickstarter campaign.

Nice, was fun to see. Great perseverance during the collapse section :). Hopefully you were able to beat the boss as well!

Thanks, great to hear!

We're gonna look into it. Luckily it doesn't impact gameplay!

Thanks! When we launch the kickstarter on 15 January 2019, the demo will get updated with some extra (small) areas to showcase our artwork. Sneak preview can already be found in the dev log and our news letter.

Thanks! You surely showed those skeletons (e.g 4:48 and 11:30)!

Great playthrough, and thanks for your kind words!

Thanks, great to hear! Stay tuned for our crowd funding campaign on 15 January - 18 February 2019!

Good to hear! We've optimized the game a lot, so it should run on most low end devices.
You probably have defeated the boss by now. If not... try to use the dash to quickly move out of the way of his attack and beware of his backslash attack.

NICE!

Glad you liked it! The boss fight in your video was pretty amazing! As for the story... we'll reveal more about the main story line (and lot's of other features) in our upcoming kickstarter campaign (on January 15).

Yes, the art is vector based.  For characters we sketch out the basic concept first and then clean them up with vector graphics. The background art is a combination over vectors and hand painted shading.

Thanks guys, love the playthrough! And although hilarious, it's not very useful to respawn the other player above a pitfall. Gonna put that on the backlog.

Thanks! Be sure to stay tuned for the Kickstarter Campaign, 15 January 2019!

Regards from two Rick and Morty fans

In the menu, go to Settings -> Controls. Select the controller of the player you want to change and hit "Set buttons P*". There you can assign custom keys to actions. I'd recommend you to update to 0.3 which we released one hour ago, as it fixes a rare bug on assigning controls.

Thanks for playing and also for sharing the video! All the videos contain valuable info to finetune the difficulty.

Sorry about that, the bug has been fixed and will be pushed to production soon. For now, if you use the arrow key and the Enter button, you should be able to navigate the menu. That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default.

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Thanks for reporting, I was able to reproduce it. Will try to fix that on the next update.

Thanks for the kind words and video! Loved to see you fight the boss and try out different tactics.

Good find! We're going to look into that.

Thanks! Glad that you liked the demo. We also had fun developing this game, hopefully (after the crowdfunding campaign) we can turn this into a full-fledged title.

Thanks!

Cool that you've tried to translate the runic text... In the next update, there will be a different text on the wall. :)

Thanks for sharing your video!