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Unsung Warriors

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A member registered Aug 26, 2018 · View creator page →

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Thanks for the kind words! Nice to hear you liked the demo.

Great to hear! 15 January we'll start the Kickstarter campaign.

Nice, was fun to see. Great perseverance during the collapse section :). Hopefully you were able to beat the boss as well!

Thanks, great to hear!

We're gonna look into it. Luckily it doesn't impact gameplay!

Thanks! When we launch the kickstarter on 15 January 2019, the demo will get updated with some extra (small) areas to showcase our artwork. Sneak preview can already be found in the dev log and our news letter.

Thanks! You surely showed those skeletons (e.g 4:48 and 11:30)!

Great playthrough, and thanks for your kind words!

Thanks, great to hear! Stay tuned for our crowd funding campaign on 15 January - 18 February 2019!

Good to hear! We've optimized the game a lot, so it should run on most low end devices.
You probably have defeated the boss by now. If not... try to use the dash to quickly move out of the way of his attack and beware of his backslash attack.

NICE!

Glad you liked it! The boss fight in your video was pretty amazing! As for the story... we'll reveal more about the main story line (and lot's of other features) in our upcoming kickstarter campaign (on January 15).

Yes, the art is vector based.  For characters we sketch out the basic concept first and then clean them up with vector graphics. The background art is a combination over vectors and hand painted shading.

Thanks guys, love the playthrough! And although hilarious, it's not very useful to respawn the other player above a pitfall. Gonna put that on the backlog.

Thanks! Be sure to stay tuned for the Kickstarter Campaign, 15 January 2019!

Regards from two Rick and Morty fans

In the menu, go to Settings -> Controls. Select the controller of the player you want to change and hit "Set buttons P*". There you can assign custom keys to actions. I'd recommend you to update to 0.3 which we released one hour ago, as it fixes a rare bug on assigning controls.

Thanks for playing and also for sharing the video! All the videos contain valuable info to finetune the difficulty.

Sorry about that, the bug has been fixed and will be pushed to production soon. For now, if you use the arrow key and the Enter button, you should be able to navigate the menu. That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default.

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Thanks for reporting, I was able to reproduce it. Will try to fix that on the next update.

Thanks for the kind words and video! Loved to see you fight the boss and try out different tactics.

Good find! We're going to look into that.

Thanks! Glad that you liked the demo. We also had fun developing this game, hopefully (after the crowdfunding campaign) we can turn this into a full-fledged title.

Thanks!

Cool that you've tried to translate the runic text... In the next update, there will be a different text on the wall. :)

Thanks for sharing your video! 

Thanks for your kind words! 

The feedback on getting out of the water we got more often. We're going to attempt to fix that in an upcoming version. 

Wow, SNES, that's retro :). There are several connectors for SNES I see. Can you check if your controller is on this list?

Thanks! Be sure to check out the final bits of the crypt for a more metroidvania feel. Now that you have bombs, there is still a secret left to discover!

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Hmm, that's quite an exotic combination :). We're using Rewired, which supports a lot of controllers.  Unfortunately, not all controllers are known to be 100% compatible with every system. We'll update to a new version in the near future, hoping that that fixes it. 

Thanks for your kind words. About the delivery date of the full game: that depends on the succes of our crowd funding campaign. Be sure to stay tuned for that!

Thanks for the compliments! Someone else was having the same problem, but then the other way around. Can you tell us what controller you have, on which OS?

I think I was able to reproduce this, we may have accidentally let you set a mouse key as a key binding in the game. Just fixed that, in the next update we'll ensure this cannot happen anymore. 

As for how to fix your situation... can you still use arrow keys and Enter to navigate through the menu? That way, navigate to Settings -> Controls -> check Keyboard and then select Set buttons P1 -> Reset to default. If this doesn't work, contact us directly and I'll think of a custom fix.

Hmm, interesting, gonna see if we can reproduce that. What happens if you start the game? Can you still navigate your mouse?

Thanks! We're working on a fix. The exploit will be gone in the next update.

Yes, if the upcoming crowdfunding campaign is a success. We would like to release the game on Itch and on Steam.

6 hours? That's a remarkable display of perseverance. :)

Sharply spotted. Fixed it! Will be pushed to production in the next update.

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The full game has a heavy adventuring aspect. It's quest based. You travel to locations on a world map. 

The locations itself are levels like the one you've played in the demo. Some levels have multiple exits and can be visited multiple times.

Hmm, I tried it on serveral PC's but I was not able to reproduce this. The d-pad (and the stick) work on all PC's with my DS4. Also not using any additional software. Maybe you can try it on a different PC and see if it works there? Or try connecting by bluetooth? 

Hi, thanks! We don't any 32 bit hardware to test it on. Could you contact us? Then we can provide you with a 32bit download. If it works for you, we'll consider making it generally available.