Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Andrew Connelly (Unstable Developer)

9
Posts
21
Followers
2
Following
A member registered Jul 14, 2014 · View creator page →

Creator of

Recent community posts

I appreciate it. Let me know if you see anything that looks weird, or looks like it's weird in a way that wasn't on purpose 

General PSA, the bug that crashed the game on start has been finally fixed, and I am currently working with someone to get a desktop version of the game up and running so you don't have to keep dealing with browser difficulties.

Game breaking bug should be fixed now

That bug should be fixed now.

I appreciate you giving me a heads up. Working on a fix right now. Sorry for the delay.

Yep, key thing is getting updated. More jokes and interactions are being sprinkled in throughout and I'm expanding the ones I really like.

Right now, I'm mostly focused on adding things into the open world area that I planned out a while ago and have been too lazy to build. For the biggest part of the game, it's been mostly empty for a while.

I hope you check back to see what I add.

Subs are definitely a good suggestion. I'll throw it on the list of adds.

Dope dude, I'll reach out to you if I have any worth while updates.

Thank you so much. This is the single most valuable bit of feedback I've been given since I started working on the game.

This is the first time I've been able to watch someone else interact with the world so I can see what things are too obvious, what things are too obscure, and what things are just plain uninteresting. You did get to the end, but you also skipped the vast majority of the content in the last two levels and that is my fault as a developer. I didn't properly guide you.  You also showed me some mistakes that I need to fix, like being able to fall to your death (there is supposed to be a safety net) skipping the stealth area in the beginning (trigger must not have fired) and also skipping from the second platform right to the end castle, which was fantastic to watch and I'm totally going to add something in about that. Also definitely going to do something to make all those keys more grabbable.

It was great to see you get so into the early portions, making the key noise when you tried to pull it out from under the vending machine and searching for secrets that weren't there.

Thanks Vlad. This was great.