This game sounds really cool! I am considering buying it.
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d3ad - early access / preview | a dark story driven traditional RPG comments · Posted in d3ad - early access / preview | a dark story driven traditional RPG comments
This maze takes me back to engineering 101 where we learned how to draw top, front, and right views of parts on special graph-paper.
Video games are in a sense the perfect communication medium. They can have text, graphics, interactive demos, and much much more. I hope to one day develop a proper 4D engine (with lighting, shading, occlusion, textures etc) in order to visualize polytopes and other objects.
Raise the Dead for Fun and Profit Demo comments · Posted in Raise the Dead for Fun and Profit Demo comments
"Run, collect, run, upgrade, run, shoot, run, run, run". The 8-bit cemetery starts out easy enough, but the ghost and ghouls get faster and faster. Gamedev definitely stress-tests "clean code" practices. I am inspired by *Factorio* (the blogs were recently resumed) as a large-scale, performant, highly stable game.
Bio-Cryo: Interactive Terminal Network comments · Posted in Bio-Cryo: Interactive Terminal Network comments