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Unperceivable

2
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A member registered Jan 07, 2025 · View creator page →

Creator of

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First of all, thanks you very much for taking the time to play and review my game!  

Using J as the duplication key is kind of awkward since I have to use both of my hands when I could just use one if it being Q or E
Unfortunately I ran out of time implementing the feature to show the replicate button in the UI. I personally preferred the feeling of using two hands rather than cramping everything around WASD. But that's also why I made all keys re-bindable, because I don't like being forced to use someone else's preference.

 It also got pretty annoying when I had three or more cells chasing me and had to run back in the level to wait for my clone to be back up in order to give one hit

Yeah, I didnt have time to tune the combat once it was implemented, I am still not really sure how I would make it more fun. I had plans up given the player upgrades after each host by increasing the number of replicas and reducing the cooldown. Obviously I was far from close to getting to that point.  I didn't want to make it too easy either, so it was kind of intended to be annoying 😅.

If I hadn't figured out that you can glitch through the walls thanks to the clone mechanic, I would have been stuck in the gut part
There are 2 possible paths through the gut that just require a replica (double) jump or two to get through actually! Glitching through the wall was definitely not intended, ill have to look into how to patch that 😅. 

I'm guessing the bone platforming part was meant to do damage if you touch them, but you didn't have time to implement that?
That actually was not my intention, I just thought it would be cool if you had to run up the spine 😅. The platforms were just there to provide alternative path for combating the enemies. I had planned some sort of bone monsters for the spine part but like many other ideas ran out of time!

A lack of direction was also a little bit of an issue here; some non experienced gamers would pretty much give up without a sense of direction or a clear view of what they are supposed to do.
This was a big concern of mine, I wanted to  to put a brain in a jar in the opening scene with a bullseye on it but ran out of time,  had to hope the game cover and title were enough of a hint enough. I will keep this in mind moving forward that the visual story telling has to be much more explicit.

 I loved the fact that you could use your own clones to do platforming (which I guess was essential to learn for the spine part)
Thanks! It was actually supposed to be essential for the gut platforming puzzle!

 I thought I would continue as the rat for longer
I did too! I had big plans of a maze and grand escape, and even planned the story and transitions for 2 other hosts! I definitely overestimated how much of a game I could do in 2 weeks with no experience on top of working full time 😅

Thanks again for playing and the feedback 👍

#FirstGame
#SoloDev