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Unleash The Giraffe

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A member registered Apr 24, 2023 · View creator page →

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Good to know. Will see if we can include the screen resolutions in the next update.

What is your screen size + resolution?

fun game!

Thank you so much for the excellent and very positive feedback. :)

We'll definitely look into ways to solve stalemate situation as you're right that isn't satisfying.

Looking forward to sharing more with you soon!

Thank you! :)

Thanks a bunch! :) Will be fun to see people roam the overworld as well.

Thank you so much! :)

We are hard at work on implementing the overworld. Will be super fun once we can share that with you guys.

Thank you so much for the bug report, we'll track that down and get it fixed in a future build.

Glad you liked the game! :)

Haha. That was an awesome comparison. Feeling very honored :) Glad you liked it so much.

Hahaha. Thank you for all the reports. We luckily managed to read this before it was deleted (did you do that, because we didn't touch them :o )

We will do our best to sort it out so day 8 doesn't break. We had one fix in, but clearly it didn't solve all cases so back to investigation on that one! 

Flora + adventurer buff needs to be balanced, although I too enjoy one-hitting enemies. Thank you for bring that up and thank you for the enthusiastic comments. We didn't have time to reply straight away, but you made us smile a lot earlier reading them :)

That's awesome to hear! :) Can't wait to show you guys the rest we have planned.

Thank you! :)

Okay thank you for the extra details! :) Steam demo will come as mentioned so if we can't track the issue for the Brave browser down, there's always that option. (Planned Q1 2024).

Thank you! :)

Hi Eminealth,

Thank you so much for taking the time to leave such detailed and thoughtful feedback. It's excellent! 

We agree that RNG is a bit too rabid at the moment and we're working on various ways to improve that. Some of those issues will be solved once we introduce the overworld and exploration part of the game, but free rerolls is something we'll consider.

Another idea we're toying with is upgrade tokens that can increase rarity of heroes.

We're also looking to introduce end of day bonuses that will give your group a specific tag, which will help with getting the combos you want.

Finally we need to introduce more characters that cover specific tags. Faith, Merchant and Thief are currently under represented. We have a whole lineup of heroes that will improve this side of things.

Agreed that day-level ups for specific tags needs to stand out more. Day-level ups in general needs more tuning and more variety.

Altars, is another place where we want to tune things more, we may add more free choices to make them more interesting when you have no gold. We also need to introduce more so you don't get tired of the ones that's there.

Heroes not healing between fights is a design choice, we want to challenge the player with death by a thousand cuts, but I agree that the ways to heal right now is probably too limited. Once idea we've been considering is adding consumable items, like a healing potion or a resurrection potion, that can take the spot of an item, but would provide powerful one time uses that trigger on certain conditions. We'd need these to be impactful enough to offset using an item slot for it, but I think it could be fun.

Thank you again for giving us a lot of great ideas and feedback. Developing in a vacuum is very hard, so really, really appreciate hearing back from you guys playing it. And also very happy you like the game so much! :)

I think youre thinking about combos! Each hero has a number of tags. Normal has 1, Rare has 2, Epic has 3. They do fun stuff like creating fire trails, letting Claudia have two clouds instead of one, etc.

To activate a combo, what you need to do is recruit heroes who have the tags the hero needs. The heros own tags dont count towards the unlock. 

If you want to see all the tags you have available, you can see it on the left side of the screen, either when the character details are open or when you hover a hero.

We are considering implementing a level up system in the future :)

You too. :)

Thank you! :) Super happy to hear you liked it so much. We've have a lot on the roadmap that we're working on adding. Can't wait to share it. :)

Hey. Thank you for the report. Is it crashing directly or after a while? 

We'll see what we can find, but otherwise we  will do a downloadable demo for Steam at some point in the future.

Really glad you like it and thank you so much for wishlisting. That will help us a lot! :) 

Thank you! Really happy to hear that. :)

You're right. She casts it on herself. And the area of effect is 4. We need to take another round at skill descriptions in general I think. There's probably a bunch that aren't super clear. Thank you for pointing this out. :)

Hi! Thank you for the feedback. Appreciate it. :)

We're discussing ways to potentially add some level of autocast ulti. We want it to be skill-based, but we also recognize that some degree of autocast could be a nice quality of life feature. Right now we're designing a way to implement something that wouldn't remove the challenge and skill-based part of the game. Stay tuned! 

Item stacks is something we're also considering, but less certain it will be implemented. We'd rather that each item is super powerful and really changes how you play your character than add a bunch of equipment slots. But this is not the first time we get this feedback so we'll continue thinking about what we can do to make items feel even better.

Gold definitely needs to feel more impactful. We have a number of plans for gold usage that's not in the game now, however the patch we just released added a reroll option for recruiting so there's one thing you can now also spend your gold on.

We've also tuned gold drops a bit since some enemies were dropping way too much gold.

Thanks again for sharing your thoughts, stuff like this help us create a better game! :)

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BIG patch incoming tomorrow! Rebalancing, new enemies, quality of life stuff. Just wanna sleep on it so i have time to quickly fix any bugs if there are any.

Thank you for the kind words. Put a big smile on my face. :) Hope we can sort it out for both platforms!

We are working on PC first, but consoles and mobiles are definitely on the list of things we're considering as well and hopefully will be able to hit once the PC version is out. Thank you for asking, it's good to know that there is interest! :)

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Rerolls is an incoming feature. :)

It's not intended that you can get multiple of the same bonuses, we'll get that fixed. Part of the solution is adding more potential buffs, which is in the pipeline.

Thank you for taking the time to leave feedback!

Thanks. This is definitely something we'll get fixed. :)

Thank you so much. That's so awesome to hear. There are a couple of other really cool synergies, but part of what we're working on is to make sure there are a ton of them that feels as good as the combination you discovered. :D

Hi Lilmouse. Sorry about that, I've fixed it as fast as possible. Big thanks for the bug report. 

Thank you for reporting. We're looking at that straight away. Something may have snuck in during the last patch.

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This is great feedback! I have some excellent news for you:

1. Inspection: Yeah sure, I'll add it right now! This is the exact kind of thing we came to itch for.

2. End combat stats: This is incoming - but i'm not sure when. We really want this too: per fight, per day, and per run, and with different stats tracked.

3. We're looking to add new music, hopefully early next week.

4. Totally agree. This is something we're working on really hard right now.

5. It's on our list to rename characters :) We really want this!

We also want to bring in on so many characters that each character in your party will be a unique one, so your viewers wont be confused which is which. Like the Bees Master. We do a lot of pun-based game design.

Really happy that you love the game :D Makes my day to read.

Wow that's really cool man, thanks!! :)

Also really appreciating the bug report. I'm looking into it right now.  Going to be replacing a lot of sounds and adding some new music soon as well.

Maybe I can make fix for this today. I'll try!

Oh wow! I've never gotten that far lol. I'm gonna look into this today so you can get further. Maybe a patch today or tomorrow to fix it.

Just added a ton of fixes. We're still dabbling in how many team members you should be able to have. For now, recruiting more than 6 characters should be impossible - if ain't,  gimme a poke. 

If you feel its moving too fast, remember that you can always slow down the game time :)

If you wanna see something fun, try putting a throwing dagger on Blossom and watch her go into a frenzy when someone loses all their armor.

Wooops. We'll get that fix out the door ASAP.

That sounds incredibly annoying. We'll have a look at that. Thank you for reporting. :)

Hahaha. This is pure chaos :D

Uh oh :D We're looking into fixing that. Expect a patch within the week.

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Thank you for the input. 6 is actually the maximum teamsize as we also felt it got hard to handle with more people.

Were you able to recruit more than 6 heroes? If so that's a bug we'll need to track down. :)