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UnknownPulse

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A member registered 93 days ago · View creator page →

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I respect that, but it will definitly reach its limits in the future, i didn't say you have to, don't get me wrong i just say some mechanics need deep understanding in math, i don't know construct 3 to be honest.  but with c# and the unity api i have practice and some degree of knowledge, if unity doesn't come with an mechanic i just make it myself. 

sometimes you will need for loops(useful for inventory system), lamda => expressions(better to find specific variables objects need Linq namespace tho i think, it means turns to ), , interfaces(to create methods that are easy reachable), iEnumerator(iterations, time based actions),  

like i said i don't know construct 3, maybe they have it, and i kinda remember to read that you can write code in javascript there but javascript is how should i say not the non plus ultra language.

anyway that shoudn't be a disrespect do what you wanna do, you need to like it thats the only aim.

I am working on a new game :D 

I hope you don't quit i wanna see stuff you make in the future.


Main Character already half way there just need to model the normalmap and yeah, have fun :P

Events, i only read the documentation of their site a little where you need a condition and action its an simplified if bracket if i got it right. There are events in unity also but mostly its to invoke functions(thats the way i use it don't know the API(Aplication Programming Interface) of unity in his entirety] if you wanna code and make games without relying completly on AI i recommend to learn the way a language works first what gets read by the machine and what not, you don't have to know how it gets converted in machine code but the way it reads makes things easier, just because it runs on the same frame doesn't mean it runs first so you need to be careful, if you get the event system means you already know what if bracket does so thats great. well yeah everything else comes with expierience. And don't just learn syntax how to write it right, you need to know what it actually does. Value Types and Reference types one one changes itself to what you want the other creates a copy of itself thats a huge difference :D (I hope i didn't talk to much shit anyways keep at it)

The best of all 2d games i saw so far on the jam there are really low bugs and it just makes fun it is even possible to play on the phone(i played it on my break)  its not to hard perfect to kill some time.  I really have almost nothing to brag, i am sure you gonna make great games in the future. 

The best of all 2d games i saw so far on the jam there are really low bugs and it just makes fun it is even possible to play on the phone(i played it on my break)  its not to hard perfect to kill some time.  I really have almost nothing to brag, i am sure you gonna make great games in the future. 

Wow again two games for one jam this one is even better then the first one if you get the controls its pretty cool but for my liking the game should start not that hard from the get go so people can get a feel for the mechanics of the game, i would like to see your scripts if i could take a look if you don't mind it would be great, of course i could show you mine too :D the turbine visual idea is another similarity to my game, we had similar thinking it seems ;{O.O};

I played Growing Threat for a couple times now and its an really good 2d game i liked the idea of avoiding the astroids (maybe cause i had an similar idea) and the visuals and art isn't bad the issue i had was its impossible to get shields most of the time, to avoid the astroids gets impossible too what damaged the fun factor for me personally.  I don't know if it was intended that the audio mutes when you click on the screen but anyways its a solid game maybe it would been better if it was optimized more in the remaining time.

Sorry, i am new to Itch.io i had no clue that downloads are disabled by standard means, i enabled it you can try it now :D

This is my first game jam but I definitely wouldn't mind if someone wanted to craft a couple of tracks for me, specifically a main background track and a boss fight theme