This is a great little game. The look, the sound, the music, the challenges. Perfection in simplicity. Well done.
Recent community posts
It's pretty great. Was really hard to make enough food for under 400 people but after that point I was making so much of everything, I had to constantly sell things just to have space. At 800 people, only 500 were working and I had excess of everything. Would love to see more techs and balancing.
I was told by the jam moderator that Pico-8 is cool as long as the runtime is less than 4MB. Now, exactly what "runtime" means...
Is that the exported .html and .js files that make the web-playable version of the game? Is it the amount of memory used while the game is running? (Pico-8 is limited to 2MB) Is it both of these combined? ...
What a beautiful game. The art is great. The writing is short, but full of sensitivity and understanding. It was really great to be able to step into the role of the most selfless and giving member of the family. I put my girl down last year after 13 years old friendship, and it was nice to be able to reflect on it in this way. Thank you.
Interesting concept. It was so simple, yet the demand of time gave it a kind of immersion. There was so much to read about each object, and there was so much substance to the story behind each object that I wanted to read them all. But in the short time limit, I didn't have enough time to read more than one all the way through. With another minute or two on the clock I feel I could have enjoyed it more and gotten more of the story.
It's an interesting concept. I like the idea of a classic thought experiment turned into a game. The music is a great choice. The controls are very strange, though, and what's up with that background, and what are those round things in the water?