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United Brains Games

38
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A member registered Jul 04, 2025 · View creator page →

Creator of

Recent community posts

The 10-15 minutes walk

(1 edit)

V 0.2.3 princial changes

- New building > Skyscraper

- Underground Condo Now Generates Workers

- Small House now Generates Workers 

- New Ressource > Scraps

- Tubes now require Polymer and silicon instead or Currency

- Tubes now consumes a small ammount of oxygene

- Tubes now consumes a small ammount of power

- Added several new spawning ruins

- Tooltip when hovering Salvage and Resource nodes Fixed

- Rotate Camera is now Bind to right click and the vertical rotation inverted

- Build menu Gui reworked

- User can now visit their colony on foot

- Underground levels of tubes are now hidden

- Added a little bit of elevation back to the planet surface

V 0.2.3 Teaser

V 0.2.3 New Gui

The Scale

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V 0.2.2 Available, feed-backs appreciated

- Temporarily disabled day and night cycle.

- New Game-play to compensate for the lack of a programmer.

- Character can now be seen during game-play.

- Some work has been done concerning Level of details on some buildings.

- New Main menu appearance.

- Some incomplete buildings that was previously available are now hidden.

- New building category > Wonders

- 1x2 Condo has been redone

 - 2 new housing buildings made of salvaged containers.

- Starter Leunchpad is now bigger and is more detailed.

- Restaurant now process lettuce into food.

- Worker hiring system has been hidden since its not required anymore.

- Reseach center and Pytagoras Institute now generates Knowledge.

- Housing will slowly produce workers

- Starting tutorial adjusted to fit the new gameplay.

- Camera can now Rotate at a greater angle.

- Polymer factory no longer need gases to produce polymer.

- Humanoids now look worse.

All this and some fixes...

(1 edit)
dsfsf

v 0.2.2 Teaser

Concept art available

V0.2.2 Teaser

Added a new building category called Wonders, these would be gigantic buildings

new Mechanic preview, Wip

Here a new mechanic, i try to implement, you would see the buildings construction progress

0.2.1 Available
- Domes can now be Toggle on and off
- Ressources Can now be toggled on and off
- Polymer Factory production fixed
- Some other fixes

Here is my focus of the day
Domes can now be toggled on and off

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V 0.2 is out, Small fixes, new decorations and a new building.
- Terrain is now flat until further update
- New building > Housing > Modular A ( Might change of category in the future
- New decorations in the Gaia building category ( Crystal )
- you can now see outside the playing area
- Small fixes

Where i am going with all this ?!
The new canyon00 is meant to spawn by itself, for now the spawning system does not allow to carve the terrain.
The modular A building is a building to test the Building Customization system, for now the mechanics are not implemented.

Here is what i was doing today, stated thinking how to add map decorations


v 0.2 Teaser



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V 0.1.9 Released
Big lightning update on several buildings, Day and night cycle is back, a new building a new building category for environment decorations and fixes.

Until the npcspathfinding is fixed buildings does not need workers to work.


People don't realise the scale

0.1.9 small Preview

V 0.1.9 Screenshot

Bio Waste Processor Making-Of, 10 x Speed
Star Magnate New building for 0.1.9+

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V 0.1.8 Available
- 2 new buildings " Underground house and Family Value Park "
- Gui update and fixes.
- Infinite Ressources has been disabled
- Day and night Cycle still disabled

Fps counter has been enabled during gameplay

Devlog: How do citizens would travel long distances

Early concept of a train like vehicle attached to the top of the tubing system for mass and rapid transport across the colony.

will they use that or simple futuristic segways or bike like vehicles inside the tubes ?!


Devlog: Underground Housing Sun dawn test video

One of the things i am facinate about space exploration is the "how do people would live"

- Do their everyday objects will be those resembling every day objects of their origin world or it would be totally different ?

(3 edits)

Devlog: Underground Tubing Test

V 0.1.5 Gameplay


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Star Magnate has been in development for one year !,  a lot has been done during that time and a long pospone on development.

Despite not being the most attractive and/or polished game out there, i strongly believe that the project has something special.

- Langdo

Build Removed, 3/1/2026, reason: Instability

Should i continue development on that game ? let me know

Looking for a C# / Unity specialist.

v 0.1.7 still has infinite ressources on, so you can build has much has you want without any limitations, enjoy.