Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

uniflOwin

1
Posts
3
Following
A member registered Apr 03, 2021

Recent community posts

(2 edits)

Seems I'm quite early. This is your standard top down tower defense, with a nice aesthetic. it's quite nice, i enjoy the simplicity. something i think would help a fair bit is a tab that shows info about enemies and towers (for example: the dual turret tower would say something along the lines of low cost, fast fire rate, low damage, and for the small pink enemies it would say 5 damage, fast speed, low health.). It seems like a nice time waster so far, good work. Edit 1: Wait! I've just now realized there's no way to demolish a tower. That seems like a big thing, but maybe i'm just undermining how difficult it is to code, i have no clue :p. Edit 2: after taking a game to round 60, you've got me thinking. Why do most tower defense games make you wait so long to send another wave? It's a lot more fun to push your defenses to the limits, seeing how many waves at once you can hulk-out through. Sorry if i'm typing too much, i just kinda feel like it-