Well done. It needs a liiiiiitle bit of optimizing, as it runs a bit clunky at times. That said, the movement feels good and I had fun playing it. Keep up the good work!!
UnicornPrince
Creator of
Recent community posts
1400!!! lets gooo also ive been doing more math. After getting all 18 tiles you would have a tile score of 38. if the remaining tiles were all oasis habitats (6 points) you would have a tile score of 146 meaning the absolute max board score is 2,628. BUT that would take 108 perfect moves So it is impossible. More realisticly if we can get 2/3rds of our turns to be "perfect" and create 10 oasis habitats with the 18 other tiles we get a score of 1,764+ whatever the last 10 tiles end up as from the last 1/3 of the moves.
TLDR: Between 1800-2000 is what I would call a "Perfect game" and we are rapidly approching that benchmark 
Thanks so much! I think getting some game testers would have been a good idea, there is only one route that works to reach the end and based on this and a different comment it seems like that route wasn't clear enough. Obviously I knew what to do cause I designed it so the outsiders perspective probably would have helped.


