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unfa

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A member registered May 27, 2019

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I can't believe how well Musorgsky works with a dank beat :D

Wow, really moody. I think at some point my ability to open doors got lost.

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Awesome! Can't believe you actually managed to build an honest Tower Defense game! Loved the enemy models :D

Wow, this is super ambitious - a rougelike FPS?
Unfortunately I can't get very far because once I shoot a black hole, I get sucked into it and that's that :D
Maybe there's something I can do about it?

I run it on Linux via Wine, but it seems very broken :D
Congrats on submitting though!

Incredibly ambitious project for a 2-week jam. And plenty fun! I never figured out how to drop off the sheep I have picked up, but the destruction derby works flawlessly :D

I hope you'll be able to update this game post-jam to make it work :)
Good luck!

Unfortunately the enemies in the game don't do anything. I found this error all over the terminal I run the game from.

SCRIPT ERROR: Invalid call. Nonexistent function 'handle_movement' in base 'CharacterBody2D (melee_enemy.gd)'.
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If you have Godot editor (I used version 4.4.1) installed you can open a terminal in the folder with the game and run this command:

godot --main-pack Bubble-Invasion.pck

This is how I played it on Linux.

This is very well executed, and it kept me hooked for a good while. I decided to give up and not try again, as I could see my entire evening getting spent in this game!

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I found a way to run it on Linux or Mac. If you have Godot installed, navigate to the folder with the .pck and run `godot --main-pack Picoworld_v20042025.pck`.
I walked and drove around but couldn't find anything of interest besides an empty shop.
Congrats on submitting anyway!

Very intriguing, beautiful visuals and cozy mouth-made audio effect. Despite my efforts I did not manage to unlock more than 1 card at the end :D

This was really fun!
Some of the levels seemed oddly easy, I feel there are some mechanics missing that would make the levels more challenging and distinct.I like the simple art style, but the lack of features on platforms meant I couldn't tell if something was rotating until the white boxes fell onto it.

Really cool idea!

I feel like I am stuck at a menu screen. Is the game really taking place in a small corner of the whole window?I tired to find any keys that could be used to control the game, but it seems it's mouse only.
The diagetic UI is confusing, I don't know what I can interact with.
The menu music ended so I assume I'm not really in the game yet...

I personally managed to get 14 up there, but not all of them. Not yet anyway :D

Thank you!

As for the second puzzle... It's not you - it's us. We haven't managed to finish it, so it's not really possible to do. At least nobody solved it yet (including the developers).  Sorry!

I've recommended material Maker on Slant.co:

https://www.slant.co/topics/4445/viewpoints/9/~programs-to-create-procedural-tex...

I've recorded a quick playthrough of this game :)