Hi!
In the Khronos Group Forums Mick P mentioned (in passing) a secret anti-aliasing technique in 2022:
(...) I avoid back-end AA techniques. I was very happy that yesterday I managed to eliminate all signs of pixels in my game app in full super-sampling mode in VR (looks like 3x native) by applying a no-cost AA technique that maybe I’m the only person in the world who knows about it and uses it. (...)
[bold styling by me]
Source: https://community.khronos.org/t/is-there-anything-to-ignore-discard-glsl-instruc...
I am looking for ways to contact the author of that comment to learn more about that. It's been 4 years, maybe that thing is widely used now, or maybe its still unknown. I'd love to learn about it!
Give me your secrets, please!
Thanks!

