It’s very fun and also raises a good challenge. There are many piece types, each with their own movement pattern, which I found to be one of the best things about the game: variety. And with the Piece Designer I imagine there will be lots of things that people will be able to make.
Even if it’s based on chess, it actually feels quite different from it. Depending on the level, you have to mix-and-match pieces that can take advantage of enemy weaknesses. This preparation feels like part of the battle. I couldn’t manage to get forks with the knight, because each piece can move in its turn. I imagine it’s possible if you manage to stun enemies (e.g. by using the freezing tiles in the Aquatics zone).
I finished all of the zones except for the Mountain Ambush level. It feels harder than all other levels, probably because I don’t have the skill yet :))
The story is open-ended for now. I’m waiting to see how it evolves with future updates. It would also be interesting to get some lore for the pieces. Maybe there’s a reason why certain pieces have blind spots. Combined with the custom pieces, I think maybe people could tell their own fan stories through custom levels too.
Congrats on the release!


