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UnEvolvedGod

11
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A member registered Oct 12, 2023 · View creator page →

Creator of

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This is so fun!

I played this during Trijam #358, and it was already great. You really made everything great pop out even more!

The sounds/music, the particles, and even the new shield enemies were so cool! It was really funny seeing my name already on the scoreboard. It’s an honor to have been in the top 3 XD.

Amazing game, looking forward to the story mode!

I’ve never seen a block breaker 1v1 before! That was new and fun! I couldn’t beat the AI though xD.

I’m looking forward to future updates, like maybe upgrades that drop from the blocks!

Thanks!

I was a little confused with the mechanics at first, but once I got the hang of it, it’s really satisfying!

As others said, a directional indicator would be good, along with some music would be great, but honestly, I was too focused on ricocheting and not dying xD.

I thought this was a really creative way of ricochet. I would never have thought of using yourself as the ricochet!

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yep xD. I think I only won once at that 25-second range. With the simplicity of this game, I had to give the players something xD.

Thanks for playing!

I never played a game like this, but it was quite fun! It’s interesting to theorize which companies will do well and which don’t, along with the timer adding pressure!

I would love to see a random order of market incidents for more replayability! Also, some music and sounds would be great. The colors would be a little rough on the eyes.

I had fun, thanks!

I love upgrades, it was very fun to get further! The simplicity of it was great.

I feel that arcade style! I like the multiple levels and class pinball feel. That red sphere in the middle was definitely tough to play around xD.

Great game! I really like the music with the fighting, and the main menu was very cool! I really like the different maps; there are endless shapes you can make! Maybe a level where the AI is on both sides of you would be cool!

For that last big map, it looks like the AI shoots a 2nd shot before their ball comes back. Is that expected? Or is that rule only for the player? That caught me off guard a couple of times.

Overall, great game, thanks!

Satisfying mechanics. The sounds were not what I expected, but it was interesting to hear with every shot bound. I really liked that if you miss a shot, it’s the end for you xD.

It could use some music, so it’s not just echoes. Also, sometimes the shot would bounce outside the wall and escape.

Other than that, I had fun, thanks! My time: 53 seconds :p.

Thanks for playing!

Yeah, the click simulator was definitely something I would change in the future.

Buildup was half survival and half a joke. When I tested it, I barely survived, so I just shipped it xD.

Thank you!!

Yeah I was messing with the zombie build up and I ended up making it so pretty much the whole map would be full near the end of the timer to make it close xD. But I think I overdid it a bit.

Thats a good idea for the dead zombie thanks!! The death animation was interesting I’ve never seen one like that.