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UnderDoug

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A member registered Jun 16, 2020 · View creator page →

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Thank you for the kind words. Yours was actually one of the games she tested out herself, she'll be stoked to hear you liked it.

Unfortunately, there is a bug that prevents progression from Level 1 which is a real shame because there were 2 more levels. I fixed it shortly after uploading but ran out of daily builds in GDevelop. I'll definitely update it once uploads are unlocked :)

Really glad you liked it :D

Unfortunately, there is a bug that prevents progression from Level 1, so if you grabbed the two stars you definitely beat it, it just didn't transition the scene. I fixed it but ran out of daily builds in GDevelop. I'll definitely update it once uploads are unlocked :)

I appreciate the feedback! Unfortunately, there is a bug that prevents progression from Level 1 so it's likely you completed it and the transition simply didn't fire. I fixed it but ran out of daily builds in GDevelop. I'll definitely update it once uploads are unlocked :)

Solid game. Controls felt tight. I like the audio and the graphics. Little shy on the theme but I liked it in spite of that.

This was great. The idea was solid, it was fun to play. Wouldn't take much to run with.

Very cute game. Loved the intensity of the countdown, scrambling to make sure I was at the right control. I adored the little bits of wisdom and the overall concept.

I was disappointed it was so short which speaks to it being a fund and unique idea. Would love to see more.

Absolute Legend. I've changed it now to Liluo. I've tested both that and the Desktop Build and they function the same so if there are any minor differences between the two versions it'll be from me downgrading it to the state it was in when I uploaded the desktop build, from the version it was when I was frantically trying to fix the bug (all prior to the submission time). I appreciate the understanding :D

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Edit2: I've gotten the Liluo build up now, I understand this keeps us in the running which is good to hear. Hopefully, this version isn't too buggy and works well enough.

Edit: I can see how it's actually not even technically on Liluo due to how the registration works. We're both very new to this and we've been fighting a chromebook to get everything working, apologies for that. Next time!

I've borked the upload, not following the instructions quite correctly. There's a link in the description to a Liluo.io build from hitting publish in GDevelop which I'll also include below.

It would mean a lot to the other developer of this game, she's 11, if you all could still leave some feedback, even if it's not a valid submission. Cheers.

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Yeah, I think I've followed the instructions incorrectly. It'd be awesome if we could leave it up for feedback, even if it's disqualified. It would mean a lot to the other dev to get people's thoughts and would help in breaking the news to her that I've borked it.

Edit: I can see how it's actually not even technically on Liluo due to how the registration works. We're both very new to this and we've been fighting a chromebook to get everything working from her side, apologies for that. Next time, hopefully!

It's a desktop build with a Liluo.io link in the description. I was worried I hadn't done it correctly but it was also very late in the early morning, the timer was ticking down, and I'd already burned my two builds.

I'll try and change it over nonetheless. If I've stuffed it up and it's not a valid submission, that's okay. It was mostly an opportunity to collaborate with a friend of mine's 11yo who is super into game dev. I'm just glad we got something relatively complete published. It's a first for us both.