Yeah, absolutely! And yes, definitely credit me. Thanks for asking, I appreciate it!
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This is really neat, I love the concept of this being a demo game for the trackball, and those win 9x aesthetics are on point. The control scheme was a bit confusing at first since I was playing on a laptop and thus didn’t use the keyboard-ball combo, but I eventually figured it out.
Thanks for the feedback; I’m pretty aware of both of these things and plan on addressing them in the future (as best as I can at least with how limited GB Studio’s platformer mode is right now!)