Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Uncle Chris

A member registered Jan 17, 2017 · View creator page →

Creator of

Recent community posts

I like this game, very cool - and easy to grasp, but not easy to win.  Graphics are done well.

A very fun game! 

Just played and that is awesome!  Love the update, really allows the game to easily grow.

The win screen was kind of confusing, it sad Game Over, and I wasn't sure if it was or not - since it allowed me to play the next level.  But, I REALLY like the update, and it definitely a better game.

I hope you find time to keep developing it, but TOTALLY understand the issue with not enough time!

Wish you best of luck, and will be watching for updates and other games from you.

You are very welcome.   I am very glad it helped.

I am glad that I inspired you, that is awesome, cause I see this being quite a fun fleshed out game.  

As a writer, I have learned the value of putting a story away, then coming back to look it over with fresh eyes later.  I have done that with Game Jam games I have created, look at them some time later, with the new learning that I have under my belt to see how to keep the parts and build a better game.  Sometimes others see the pieces in your work that you miss.

Also, the speed vs number broken, can easily be types of rounds.  Some rounds are you have a limited number of eggs (Dragons just are not feeling the love), others your patron gives you a limited amount of time (I don't care how many eggs you break, I need 15 dragons by nightfall.  So get cracking!).  So best of both.

I really look forward to watching this grow.

I really like this game, and see it going far.  The graphics and game play are really fun, but totally feel MUCH too complex for starting.

Though, if you just spam the white potion, you get some Eggs to hatch, even with it being useless.  And I got high score just spamming white (was curious how it worked). 

If you take this further (it is rather fun and I suggest you do!).  I suggest that you start with just a few colors of potions, and a certain amount of eggs in a day (10?) - so you get 100% of eggs in 30 secs of day if you get all eggs for the day and get bonus for extra time left.  

If you had a sign with rules that build as you go - So maybe level 1 is three colors of potions and three egg colors.  Then day two, spots show up on one egg color and need a different potion combo and then day three add a new potion color/egg color.  So it can be like SIMON where the rules get more complex as you add colors and types of eggs (spots/vertical stripes/horizontal stripes/wavy stripes/two tone eggs/two tone eggs with spots/stripes) and if the color match rules grew, you could learn basic ones and keep building your knowledge.  Hope that makes sense.  (And since you are hatching so many different dragons, more eggs are coming your way and as they mate more different types of dragons! :D)

So Day one  - start with Red, Black and White potions  (all colors are examples - see below)

Blue egg - red potion

Yellow egg - black potion

Red egg - white potion

Then Day two - Red, Black and White potions

Blue egg - Red potion

Blue egg/ Blue spots - Red potion + white Potion

Yellow egg - black potion

Red egg - white potion

Then Day Three = Red, Black and White potions and Green Potion

Blue egg - Red potion

Blue egg/ Blue spots - Red potion + white Potion

Yellow egg - black potion

Yellow egg/Yellow Spots - Black potion + Green Potion

Red egg - white potion

And if you make the color rules "random" so maybe one game is Red, Green, Orange and another is Black, White, Purple to start could make it very re-playable. 

Sorry for the long post, but this really got me excited and I think it is a great game. 

LOL  This is a really fun game - and HARD.  But very well made.  I did have issue when too close to the stack of plate to jump up.  Very nicely done take on a "platformer".

Noa, awesome game.  I enjoyed it, and really have been learning tons from your yt channel.  Keep up the awesome work!