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Uncle Furry

14
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1
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A member registered Feb 25, 2018 · View creator page →

Recent community posts

Finished the game, it's a good battle system and I definitely enjoyed trying to get big early in a fight with 'Clingy' cards before focusing down on the enemy. Personally, I'd have liked even bigger sizes to grow into, and the secret ending was a funny surprise.  :>3

What a fun short tf game, and kinkworld's setting sounds really neat.  :>3
Hope the cut content with the ram and glue trap gets completed in the future.

Had fun even with how minimal things are right now, I definitely want to see what the endings you decide on are going to be. (I hope Captain Mercer gets TF'd  ;>3)

Game's lookin good, and development's steady. To think it's already on Act 2.  :>3

Are there plans to revisit Act 1 when everything from the HTML has been added? It feels a bit sparse on content, and it'd be great if new stuff/more interactions with the TFs could be added even if it just leads to an Ending/Trap you temporarily till you change back.

Been here since the old version and wanted to say I Love this rework, especially with Grove looking a lot more muscular now. Real excited for its first full build release.  ;>3

Glad to know there'll be an option to keep it turn-based. I'm too slow and smooth brained for the QTEs.

Happy to see the Bull TF here.  :)

Congrats for posting almost all your old games!  ;>3

Also, wait, 3 Endings? I've played this a lot before and I always thought there were only 2. The Accept/Refuse Endings at the end.

Could ya give a hint for how to get that 3rd ending please?  :>3

Howdy! Hope you well here on itchio!

You've made a lot of great games (Castle Nox, Paladin's Horn, and Wizard Graduation being the ones I keep coming back to  ;>3) and I'm happy to see you still putting them out here. 

Keep up the great work superstar!

All the options are great and its real cool you give a subtle hint at what's coming, like what failing the test turns you into.


I hope you add Machoke. :D

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I've been having them face top ones facing downward, bottom ones facing up all this time. Whoops.

Didn't think left ones facing right and right ones facing left. Thanks!

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This game has a lot of potential but needs more polish.

I like the writing in most of the vanilla sex scenes and some of the kinky scenes (like the Goat's), and the small change in dialogue from 'Pure Lance' to 'Corrupted Lance' is pretty hot. Though the "voice" in his head feels like it just kind of becomes irrelevant later on. There are also some endings, mainly the ones connected to the Canyon that just feel rushed, like the Statue TF just happens instantly right when you step on the platform (in the game this was originally based on, there's at least some description of Lance steadily becoming more statue-like.) The epilogue with Pike is at least a nice touch. Same thing with the Dragon Skull questline. After all that work, you're now at the magma pit and it heads towards you and all you get is "What the heck, get off of me!" before the scene just ends. The Pike epilogue there is okay and at least shows you what happened to Lance but it still feels like more could be added there.

For the RPG part of it, I like that you can't just cheese the game by buying potions or how most of the monsters (not including the ones at the beginning) can't be beat by just attacking and you actually have to balance the use of spells so you can have a good amount of HP/MP left by the time you reach the boss. Still pretty grindy though and I don't know how encounters are set in RPGMaker but I could swear some parts I'd walk 10 steps and get an encounter, Run away, 10 steps, another encounter, and another after that. And some general things are also pretty unclear (though this could just be my fault) like at first I had no idea you had to sleep at the Inn to be able to walk around town at night. If you're already dressed and it's night at the tent, couldn't you just go to town from there?

But as a combination of both, it can really give you blue balls. Not just the aforementioned abrupt endings, but like with the questline with Victory you have to not only solve a puzzle with statues, but those statues are in the corners of a very large Hedge Maze. (also please help, I'm stuck here. I don't know where the statues are supposed to be facing to open the door.)

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This is pretty fun. Kissing the dragon before you start increasing the meter has really cute dialogue too.

Found it really cute and sweet, especially what happens in the ending. It fits Valentines Day.

The silence felt a bit disconcerting though. A sound effect for when you get something fully inside you would really help.

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Thanks for the help! Was clicking around everything from the plants and the phone. Didn't notice that the banister was clickable.