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Uncle Furry

12
Posts
1
Followers
185
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A member registered Feb 25, 2018 · View creator page →

Recent community posts

Had fun even with how minimal things are right now, I definitely want to see what the endings you decide on are going to be. (I hope Captain Mercer gets TF'd  ;>3)

Game's lookin good, and development's steady. To think it's already on Act 2.  :>3

Are there plans to revisit Act 1 when everything from the HTML has been added? It feels a bit sparse on content, and it'd be great if new stuff/more interactions with the TFs could be added even if it just leads to an Ending/Trap you temporarily till you change back.

Been here since the old version and wanted to say I Love this rework, especially with Grove looking a lot more muscular now. Real excited for its first full build release.  ;>3

Glad to know there'll be an option to keep it turn-based. I'm too slow and smooth brained for the QTEs.

Happy to see the Bull TF here.  :)

Congrats for posting almost all your old games!  ;>3

Also, wait, 3 Endings? I've played this a lot before and I always thought there were only 2. The Accept/Refuse Endings at the end.

Could ya give a hint for how to get that 3rd ending please?  :>3

Howdy! Hope you well here on itchio!

You've made a lot of great games (Castle Nox, Paladin's Horn, and Wizard Graduation being the ones I keep coming back to  ;>3) and I'm happy to see you still putting them out here. 

Keep up the great work superstar!

All the options are great and its real cool you give a subtle hint at what's coming, like what failing the test turns you into.


I hope you add Machoke. :D

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This is pretty fun. Kissing the dragon before you start increasing the meter has really cute dialogue too.

Found it really cute and sweet, especially what happens in the ending. It fits Valentines Day.

The silence felt a bit disconcerting though. A sound effect for when you get something fully inside you would really help.

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Thanks for the help! Was clicking around everything from the plants and the phone. Didn't notice that the banister was clickable.