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unbroken75

5
Posts
A member registered 26 days ago

Recent community posts

No problem, I imagine you're busy. And yes, I'd be glad to help carry this forward. Have a look at my PRs when you get a chance.  If you're happy with the direction, I'm ready to take it from there.

You have some pr :)

Hi Kweepa, I saw that you've already released the code — thank you so much! I've already got plenty of ideas to implement, so I'll get straight to work.

Yeah you're right it's useless but I use it for immersion: I don't like leaving stuff and treasures lying around unguarded in a room, with the rune at least I'm putting an alarm on them :)

First of all, I want to thank you deeply for all the incredible work you've done on Unity Underground. This project allows me to revisit one of my favorite classic games from my childhood and I really appreciate your dedication

I found a bug I'd like to report for UUBuild14Aug2026:

Issue: The Rune of Warding spell (level 2) transforms into a "ruined hand axe" when I reload a saved game.

How to reproduce:

  1. Cast the "Rune of Warding" spell (level 2)
  2. The rune appears floating in the air as expected
  3. Save the game
  4. Reload the save
  5. The rune has been transformed into a "ruined hand axe"

Seems to be an object serialization issue during save/load. 

Thank you again.