thanks for playing again! I’m excited to watch once I get back home :)
unbreaded
Creator of
Recent community posts
Thank you for playing and for the feedback!!
I’m working on refining start/end turn effects so that they are more predictable. I’ll also take a look at letting end-of-turn effects play out before the board clear executes. I think that would make sense!
I really like the combination idea! I don’t know exactly how I’d accomplish it, but I’ll give it some thought and see if it would be doable.
Thanks again!
Thanks for the feedback! I’ll respond to the pertinent issues below :)
2 - relics are coming! I mentioned them in the most recent dev log
3 - those aren’t bugs, though the enemy having an X tile was an accident. The gold retained is a logarithmic function to benefit players that die early into a run.
5 - that’s a bug! I’ll see if I can fix it.
6 - that’s intentional. The enemy will always use the tiles in the order presented, so you can plan ahead.