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Umbohr

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A member registered Aug 21, 2025 · View creator page →

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Hi, grats on making the game! I'm stuck quite early i think, not sure what to do once the train is gone. I tried every option for the dialog, tried to go everywhere but with no luck.

Was fun, good job!

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Même impression que les autres commentaires, le jeu semble très poli au niveau visuel et même sound design, c'est impressionnant en si peu de temps. J'aurais tout de même quelques réserves sur les effets visuels, l'art est globalement très beau, félicitations, mais personnellement je trouve que ça fait "beaucoup" d'effets dans tous les sens ( ce qui entraine de la pixellisation d'ailleurs, notamment sur les personnages qui "rebondissent" et le dos des cartes). Mais en même temps, en une semaine... On ne peut pas vous reprocher que ça ne soit pas parfait au millimètre! Bravo à toute l'équipe

glad you loved it!! Thanks so much for trying it out

Only 3 deaths!! Congrats!! I'm glad you didn't had to die much, Thanks for playing, and i'm glad you liked the game!

We do intent keeping working a bit on it to see where this leads :) Thanks so much for playing! We're glad you enjoyed it.

Rage baiting wasn't the intent, we have a lot to fix on that side :| Glad you liked it anyway!

Interesting concept, very original. It was a bit frustrating, i'm not sure why but the crunching ball was working really randomly for me, i suspect it's because i'm on an azerty keyboard rather then qwerty. Anyway good job nonetheless, solid entry!

Thanks so much for the kind words, means a lot! 

Noooo i got fired again. Fun game :) loved the dialog bits.

Interesting rendering on the side! I though we had a similar concept at first but as i progressed further, i'm not so sure. It was difficult to know (trust) where i should be going. Anyway well made

No offense taken ah ah don't worry! it was well in the theme of the game :)

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The visuals are so nice! Great job! I struggled a bit understanding how i should do things (like what to put in the cauldrons, by the way i did not like getting called an idiot for trying to put things in the cauldron while the little imp asked me to put things in the cauldron ;_; , despite managing to get the frog, and the thrown branch?) Really great execution otherwise, it's beautiful!

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I think in godot you just need to put the "physical" key in the input map for it to work!

Thanks for playing! Glad you found it fun :)

Thanks for playing our game and thanks so much for the feedback! We definitely went way too big with the level, we figured that out a bit too late to act on it unfortunately but that's how game jams goes I guess. Glad you still liked the gameplay!

Well executed, solo werewolf does works nicely with your version. Portraits are great too in such a short time frame! Congrats to the artists!

Couldn't trust myself to use the corrupted item correctly anyway so the theme is working nicely :D I also got the bug of enemies getting stuck outside of the area but this is to be expected with jams, congrats on submitting something

Good job on submitting something that works, that's a quite a feat already :) 

Not the first game of the jam i'm struggling to enjoy because of my azerty keyboard, i couldn't grasp how to use everything... Still managed to get eaten and to kill innocents people so there's that :D And i don't want to penalize a jam gam for not having azerty support or key binding , wouldn't be fair at all.  Looks interesting!

Are you looking for help to upload a godot project to itch.io or was the deadline too tight for this jam? Congrats on taking part nonetheless :) 

Interesting concept! Are you looking for feedback or do you already know what to work on to the point feedback now would be useless? Anyway good job on the jam, well done :)

Fantastic atmosphere, the music, stars parallax and space truckers radio are really setting a good mood! Controls are really neat too. excellent work!

Sometimes you just want to be a dog and bark at people/animals. Cute game :) 

Well made! I unfortunately didn't notice we could upgrade allies in between waves in the first run, but the second one went smoothier. Good job!

Really fun! I got stucked after the first white pannel about the P button, couldn't figure out how to go from there. Really loled at the reverse psychology stuff.

Yeh sorry we barely had time to do proper playtesting, the level design requires a lot of improvement... but that's how jam goes I guess.  :D I'm glad you liked it nonetheless, thanks for playing!

Thanks for playing, I'm glad you liked it!

In france we have a saying "S'arracher les cheveux" (to tear  your hair out, i'm not sure the saying exists in english?) when we have a difficult situation to solve, i have no doubt this was this kind of situation :) Good job to all the team 

Really fun ! Enjoyed it very much. Nice execution, i really like how you handled cutting hair with pixels, that was brave! or drunk :)

Thank you for playing! I'm glad you liked it and played until the end.

Very good! unfortunately i struggled a bit with combat with an azerty keyboard, but in the end i almost got the hang of it. Very nice execution on the dungeon crawler

to be honest we would love to explore the concept further, it was a bit frustrating to craf all theses systems not to have enough time to properly level design and playtest :D Thanks for playing and glad you liked it!

Thank you for playing! Glad you liked it

Fun concept, gameplay was neat, very enjoyable. Great work!

Very polished, impressive! Made me forgot how to play wordle somehow :D Good job!

Somehow it took me three retries to understand that i could move... I knew it was too hard. (It was still too hard for me even with movement, i'm overwhelmed easily I guess) Clean stuff nonetheless, good job 

free booze! took me a few minutes to understand what to do, but i loled at the hop movements and sound effects. Fun stuff :)

Thanks for playing!! Yeh i figured the level was a bit too big, but we didn't playtest enough before the end of the jam to notice in time. Glad you liked it :) 

Well made! I found the level a bit too big, with the darkness, it was hard to navigate (To be fair we have the same "problem" in our submission :D) Got killed a few times, found some chips and could restore one generator. the dialog system and the map are good!