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Umbles

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Posts
A member registered Jul 11, 2024

Creator of

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Thanks, glad you liked it!

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Very cool platformer! The wave to jump mechanic was a really cool idea and made for some interesting platforming. The art style was also super cute, very good job all round!



One of the strangest games I've ever played, well done.

Thanks! 

Meloness, our artist, had their hands full with just the cards and enemies as is but if there ever was a fleshed out version of this game I would've loved to have card play effects and proper enemy animations. The tween animations you see were more of a compromise knowing that we wouldn't have the time for actual animations.

Thanks for the kind words!
I was pretty happy with where the money generation cards ended up, in play-testing they had the bad habit of either being useless or the best thing you could be doing early on. 

Thanks for the review! 

We tried to make the earlier waves slow enough that you had some time to figure out what you were doing while also not being too slow for players who  already had experience. I think in a perfect world we would've had way to speed up the game play loop but we couldn't quite fit that in within the month.

We probably could've made it clearer that you had to drag the cards to select them, I guess it's good to know for the future.

Thanks, glad you liked it!

We probably did over balance the enemies a little, they're beatable but you need to find a way to boost your damage to make it past the spiders.

Death animations would've been nice, I guess we kinda just forgot about them while trying to make the rest of the game work. 😅

Fun game! Was a short and sweet little game with a very strong used of the wave theme, I liked it

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Thanks! We did originally discuss upgradable cards but like a lot of ideas had to cut them due to time constraints.

Was a little unintuitive to start with but you do figure it out fairly quickly.

Adding some control over your builds would've been appreciated, as is it felt like I had to spam the reset as fast as possible in the hopes of getting as many damage and attack boosts as possible. The early rounds also were quite slow to play through and with limited options made it feel like I was missing something.

Still, was an interesting idea and with some polish could be quite fun.

Very cool clicker game! Binding the two resources to the different mouse buttons was an interesting way to balance the two resources.
Also the end cut-scene was pretty sweet, it's worth plaything through the game for that alone.

Thanks, I agree about the controls being too floaty. If I had more time I would have liked to make the gravity a bit 'faster' and probably make the distance you could jump horizontally a bit shorter.

Thanks! Melloness says it's name is Vizzy.

Thanks!

Cool game, big fan of the art style!

I really liked the grapple mechanic, felt smooth and was fun to use. The combat gauntlets were pretty brutal, I don't think I ever managed to dodge an archer's first shot and the melee'ers were super tanky (unless you used the sword but that mostly got me killed). I think the combat overall was pretty close to being fun but it went a little over the line into frustrating territory. Still, a good submission overall, good job!

Glad you liked it!

Thanks! I'll pass on the kinda words about the art.

When designing the level I saw the later areas becoming pretty rage-inducing but didn't know how to fit my ideas in without it becoming a bit too difficult. So I just left all the difficult stuff in :).  For what it's worth the original version had about half as many checkpoints in the later half of the game.

And yeah, R key is the best key.

Thanks for the kind words and nice job finishing it! I know the later stages get pretty difficult.

The screen-size being locked was an unfortunate last minute concession because it was midnight locally and we had just realized the menu's scaling had become broken at some point. I thought I just locked the aspect ratio but I guess the size itself was forced...

A very fun autobattler!
I'm surprised to see so much build variety in a game like this for a jam this short, well done!

Thanks!

Cool idea for a idle/tower defense game! It was a little hard to see what color I was on, especially at night but the game was pretty fun overall!

Cool game! I hadn't heard of this style of game before either but it was quite fun. I wouldn't of figured out the door knocking without seeing another comment mention it, an indicator for what can be interacted with would've been helpful. Still, a solid entry!

Very creative way of telling a story! Made for a very creepy experience. Good job!

Nice! Was a fun and surprisingly challenging game. Very on theme and I liked your unique take on the turn based formula.

Thanks for the input! The ping idea is a good one, some of the hazards are definitely a little too hard to notice. 
We did have plans to make the hazards stand out more but unfortunately ran out of time.

Thanks! Glad you liked it.