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ulvis

54
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1
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9
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A member registered Oct 05, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much! Truly cannot wait to deliver a full game soon! :) Stay tuned

Aw, thank you!! Very inspiring, kind words. We are planning to release the game fully soon, so stay tuned! 

Thank you so much!! Did my best to make it as pleasant as possible, really tried to push the game feel with this one. Means a lot :)

Appreciate your kind words! Yesss, we left off kind of abruptly, but on a cliffhanger on purpose! Mainly due to time constraints, though. We are planning to fully release the game soon, so stay tuned!

Thank you! Yes, we decided to leave on a cliffhanger as a demo. So, perhaps, to intrigue players and wait for a full release :D

This is a really lovely, cozy game. I really enjoyed playing this one; it felt like playing my comfort game. The mechanic of a wolf hiding between sheep is really clever and a nice touch. It was quite difficult to find the wolves among the sheep, but I'd say that's a skill issue on my part! Very, very well done! :)

A nice little game! I had quite a bit of fun playing this. A clever use of the "trust no one"  theme. Perhaps, for a smoother feel, instead of using linear movement, I'd consider using lerp (adding accel and decel). Well done! :)

This is a really good desktop sim!! Honestly, the loop is amazing on this one, you guys really nailed it! Well done :)

I really like how you guys made the game feel rather silly and yet quite polished! Having the genie with a name "No One" you had to trust, the people called what they literally are, rather than giving them names, and the voice acting was just incredible. I like it when games take a silly approach from time to time! :) The only 2 things I struggled a bit with were pacing (felt a bit long, especially pauses after finishing dialogue box) and how unforgiving some of the player's choices felt. I think I only missed maybe 1–2 good customers and still lost the game, so perhaps making the system a little more forgiving would be nice. That aside, I really enjoyed playing through the game, and I nearly saved my precious kitten </3

Pretty good, very interesting story and choice systems. I have to say a bit more polish would make the experience much better, mainly through introducing variety like pitching the sfx (e.g., walk-sfx), and adding a bit more colliders (I went out of bounds). I believe I also got all 3 endings, but only 1 of them had an end screen? Those are just little things that can push your game even further. Criticisms aside, this is a really good game, well done!

Got to 688$! A very nice, relaxing gameplay. I really enjoyed the idea of playing as a salesman. Honestly, the only thing I'd perhaps wish for is a bit faster pacing, but that's literally the only thing! Well done :)

Honestly, I really enjoyed the unique mechanic and the contrast between peaceful moments and suspense. This is quite a refreshing game, really nice! 

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I only have a demo to show, but I hope u will enjoy it! (We are in active development to finish it later) https://itch.io/jam/brackeys-16/rate/4952086

Thank you for your kind words! Yes, indeed, currently it does end kind of abruptly.. but we are in active development to finish the game, so stay tuned! :)

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Thank you for your review!! Yess we tried our best to deliver as much as we could, but alas couldn't manage in time ): The story is already written down, and we are looking forward to release a full game in near future!! We are glad you enjoyed nonetheless :))

Yes! This is just a demo, thank you!!

I luvd this game :)

I am glad you had fun with the game! :) Yess, to keep it more interesting, we tried making it so that there would be various different mechanics, so there could be different ways to complete some levels! Thank you! :)

Glad we could tap in with a few nice surprises and touches! Appreciate your meaningful feedback, it's very nice hearing people enjoy our game :)

Thank you for your positive feedback, means a lot to us! :)

Yesss, I am glad you enjoyed it to its fullest haha :) Yess, we tried fixing it by giving bigger colliders while they are moving, but sometimes it's very tricky indeed. Thank you for your feedback!

Thank you! I am very happy that our game has benefited you in such a way! :) Appreciate it 

Honestly, it's really impressive how such a simple game can be so charming! The captivating music in the background really sold the feeling to me icl.. Even if the scale appears to be small, it felt very satisfying getting and keeping the max combo and even going into negative digits! :D I would be lying if I didn't say that I need more levels with different difficulties of this! Well done :)

Yesss, jackpot! A pico-8 game with 3d visuals in 2d, this is amazing. I really enjoyed it, the visuals and the "cargo"  managing is a really nice concept, and the "countdown" to your destination - yupp! Maybe the only thing I'd wish for is some background music so it's not as empty, but honestly, what can I want when I am in the middle of space? xd Well done! :)

Indeed, it wasn't the best strategy, but if you are fast enough, you can try shooting all kinds of bullets as nearly 1 shot :D No worries!

Honestly, this felt very satisfying to play. I felt like Arthur from RDR2 shooting all the coins :D Just 2 small notes - maybe a bit of a shooting and reloading cooldown, because I just started levering the gun at the coins at one point :D But honestly, this felt like a fun little arcade game I'd play to kill time,  very satisfying when you jump around the coins and hit them all with the correct bullet. W game!

Yeahh, I know what you mean! The time constraint was the kind of pressure feeling we were going for! However, you make a good point, I hear you! Appreciate the feedback :)

I see, thank you for your honest but encouraging feedback, it means a lot to us! If we had just a bit more time, we'd definitely add in more narrative aspects to the game. Thank you! :)

Thank you!! This means a lot, glad you enjoyed! :)

W, glad you enjoyed it! :)

A very impressive and solid work! Cannot believe you guys did all this in just 4 days... The game feels very immersive, nice game feel to it. Nice!!

I really enjoyed this game, a very nice and cool little roguelike! Made me kinda feel like playing Slay the Spire but with dice rolls haha. Solid groundwork! :)

I am glad you enjoyed it!! We liked the idea of energy constantly running out as well, but some sort of help in overcoming the level without punishing is indeed a great idea. Thanks a lot for your feedback!! :)

Honestly, a very nice and well-thought-out game. Character does seem very floaty, but I feel like it gives off a certain charm to the game's feel. Quite nice and enjoyable experience, I like the endless aspect! :)

Very funny and humbling game :D I didn't know that cucumbers could be so needy! Well done. :)

Very well-made game! I am really impressed by how you two have managed to do such an amazing job in such a short period of time! Truly well done. :) The narrative and creativity is really visible here.

The concept and the difficulty with all the factors are really cool. I really enjoyed how you implemented the theme into your game! Very funny, difficult, and cool experience. Well done!

I loved this game, the creativity behind how you decided to work your main mechanic around the theme amazes me! This one really made my brain tickle! Well done! :)

Very nice, clever use of the theme! I enjoyed playing it, felt like Minecraft skyblock with limited resources/time :D

Very beautiful, satisfying, and unique experience! I really like the way you have interpreted the theme! Gameplay feels like a finished game, with very smooth visuals. Well done!