Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ultravision

95
Posts
8
Followers
648
Following
A member registered Apr 29, 2023

Recent community posts

Facepalm. So silly, but whatever. 

Not running for me.

Broken?

Just froze on the first screen. I won't rate it until it's playable, so you will not get a bad rating early.

Cool idea, but really needs an actual tutorial and better explanations on what things may entail.   Like how hard are quests going to be, before choosing it.

Another weird test map from you.  I kind of like it.

Very nice. Will keep an eye on this one for future updates.

The message box at the bottom prevents fishing and is just kind of annoying. Moving or just removing it would be good.

Very cute. Thought she was going to be a Takodashi in human form. Also thought the empress was Ninomanyo Inya'nis. Bunbye.

I love the idea, but there are so many problem with the controls I couldn't make it past the first level. Mouse sensitivity being low limits it by about 90%. The camera trying to be half-way locked and half-way third person makes it hard to know what is around you. The movement is a little slow and the jump feels short. Always add mouse sensitivity, sound levels and gamma controls in the options.

The visibility on my current screen makes this unplayable, no matter what settings I put it on. Maybe some options for those of us using darker screens.

Really great start. Will look forward to seeing where it goes.

It's a little glitchy. It keeps freezing for just a moment. I won't give it a bad review or rating before giving you a chance to do some bug fixing. Looks like a really good start. Keep going.

Small, funny and pointless. I like it.

Silly but still fun.

Super neat idea.

The tutorial is not very good at telling you what is actually going on and I think there was a glitch when fighting a monster that didn't die. Will hold back on giving it a rating until later.

Silly, tiny, short and sweet. I like it.

The controls don't work. Tested on three different systems.

Does not work on my system. Is this for something other than windows?

I gave it all to the cat.  :)

Nice little idea.  Expanding on it would be fairly simple.

Had a glitch where I fell through the floor as soon as I entered the chapel. Restarting did not fix this.

Interesting idea. Will wait for updated version to give a rating. Controls could be betterand interface is a little weird to me.

Very Legend of Zelda.  Not original and controls are either slow or enemies are fast. Not terrible just unpolished.

(2 edits)

I like games in this style. Makes me thing of seed ship. I also just like to play as monsters and normally evil characters.  A list of my units and description of them on one side and the enemies on the other would be a good idea. I crashed the game on day 24 when I sent 200,000 zombies to attack a raid, because I already had 1,300,000 zombies. Very funny.

Not big into the puzzle plat-former, but fairly cute and not too hard. Good voice acting. The mesh optimizer is something everyone should be using. I can't tell you how many times a game loses frames in just a few areas, because nothing has been optimized for animations.

Current build is a little too underdeveloped. Will keep an eye on it and change rating later.

Not bad, but very slow. Really need to increase the text speed and adjust the controls. The movement had me going all over the place, which further slowed down progress. Cute style reminded me of ps1 games.

Okay first try at a plat-former style game. Using "M" to enter the game and "N" for double jump was a little odd. The map screen could be done in a different style too. Just little stuff.

Not super into these types of games, but it was well made. Cute Halloween theme, nice music, fire fly and bat affects. Didn't have any trouble running.

(1 edit)

Good game. All the informational stuff you wrote on this page could be added into the game as little pop ups or something. The fact that the key is in the second level of the yard could be stated at the bottom of the yard screen. Everything could be expanded upon like more items, further stat increased, larger garden with more variety and stuff found in the yard. Unused moves could cause extra healing.

Only big concern was the yard ran funny. The movement was slow, the keyboard commands only worked part of the time and if you hit the on screen buttons to quickly they would use moves but not actually move the character.

Cute little game. Good first try. Felt like one of the early flash games that were on newgrounds in the early 2000's.

Nice feel and neat little story. Normal small problems Got stuck a few times on the boards you walk across. The exit button didn't work on the note about finding trees and having an ax, so it just stayed up. Frame rate dropped a few times, but would bounce right back.

Nice and simple first look at a game. Like one of those one level demos you used to get on play station discs.

Good first try, definitely shows promise. Could use sound, the lock picking button didn't react as fast as it could have and didn't function at all after the first time opening something.

Great first try.  I kind of like games with the older looking simple graphics. No sound problem, controls worked fine and lighting was well done.

In small screen and full screen wouldn't pick up my mouse correctly. I couldn't look all the way around. This is a problem with Godot, but there are some threads about fixing it just google it. Really good first look for this. I'll follow your account, hoping for a bigger demo soon.