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Origmalami

21
Posts
2
Followers
4
Following
A member registered Dec 16, 2019 · View creator page →

Creator of

Recent community posts

thanks for the feedback! I will add a tutorial.

This is pretty fun, but I really wish if the level design was a bit better. Once the lil scrunglos started spawning it was basically impossible to go into the upgrades room without taking damage, which was really annoying. I had so many points but couldn't spend any of em. The wall towers were a good addition, as they could hold off an angle, but the monsters always found a way in through another door. Overall I like the concept, & would love to see what this would be like with more polish. Also the MUSIC is BANGER!!!

Loved the spritework!

To anyone stuck, make sure to use the parry on the flames! Press it while you're in the air!

Thanks for the review! To pass through the fire wall you need to press E while in the air just before you hit the wall. You can also do this to the flames!

Hi DarilJ, thank you for playing my game, and thanks for the feedback! This game was playtested very thoroughly, but what it lacked was documentation and a proper tutorial. The gameplay loop comes from hitting the blue plasma obstacles and barrier by pressing E while in the air.

very cool graphics! Wish the restart button worked :/

YES !!! BOOMERANG ADVENTURE FOREVER !! BOOMERANG EVERYTHING !!

I have no critiques.

fun to watch the little battles! Felt like there should be some visual change when heroes level up. Even if its unfinished, this is quite good for a first jam game!

music is peaceful and vibes are serene, but movement feels a bit slippery! It's a neat concept tho, nice work!

LOVE the art style! It felt like only 2-3 plugs was all I could handle with the game's speed. I could see how this could be a difficult game to make without playtesters haha, once you get used to the names and numbers on the cards it gets a lot easier. Maybe randomize them on every new playthrough?

its a very unique concept, like a god directing the natural flow of the world.

SPAM E AS HARD AS YOU CAN

good first game, you should put the sun directly overhead so the shadows show where the fireballs are gonna land. I liked the controls tho, very smooth.

I love the feeling of dissonance this game has. I want to squeeze the gardener into mush.

i hope they get a new shipment tomorrow

cool, very polished!

this is actually really addicting, and I like how competitive the leaderboard makes it. One critique is that it feels really annoying and slow when you slide against walls, but otherwise a really fun game!

cool idea! that final level was a little unfair with the last apples, but I liked the optional path to go into the little ditch to avoid apples.

I may have gotten softlocked. Was I supposed to get into the graveyard without a key? I ballooned in there and now all the walls are too tall to get out.