As far as I know you can only fatten up Mocha and yourself. Plus the dryads get fat after reaching max growth.
Ultratronic98
Recent community posts
Lovely Demo! The art is great, the sound effects are incredible, and I love the concept!
I would love to see this expanded upon. It would be cool for a later version to make it possible to assign the Druid to take care of your dryads. But yeah, excited what the village would do, and of course for more cows.
BTW, I encountered a game crash while I was taking care of my dryads, don't know why.
Last thing I want to ask, if this is a static demo for advertisement purposes, or will this version recieve updates?
Either way, wonderful work, keep it up!
I really like this game! The premise, the characters and the art are all fanastic. I would love to see more of this game. More interactions, mini games and of course weight stages for Ellie (she is so fucking cute!) Small side note, allthough you are probably aware of that already, but after weight level 100, I believe it triggered somwhere around 130-150 her sprite kind of breaks, so you can only see her eye and mouth and nothing else.
Good luck with this project, I am here for it!
Simply incredible! This update is amazing, it adds more of what I already love about the game, and then some! I absolutely adore the changes that have started to stick with some adventurers (especially the necromancer), the day where you are small is fairly challenging but really fun. The new potions are great and its awesome to see that the adventurers have names now. Well done, I think I'll have to get the full release when it comes out.
I just want to say this: I ABSOLUTELY FUCKING LOVED THIS! As previously mentioned in your newest release, your art style is wonderful, but the concept and vibe of this might be my favorite kind of nsfw game. Like yeah it has the 'specific' content I am looking for, but its also goofy and fun, with a side of honest emotionality and I adore it! Well done, well done indeed.
This update has been amazing! Stage 15 Leanne is absolutely wonderful. I also really like the idea of the progress bar for the stages, would be nice to have for each stage. Keep up the good work!
I was wondering if continuing Cayennes story is on the table. I assume it would be the easiest one, since you already have the models, or would you rework them?
Great update! Really cool to see where this is going. I really liked the idea of the combat gauntlet on the ship, along with the new location. Keep up the great work. One question: The end screen of combat has been changed, is the earned Xp now given to every party member, or is it still divided in a commo pool, I couldn't quite figure that out.
I havent quite finished the game yet, but I must say, this game has a lot of potential. I like the core system and the concept to have party members that grow through leveling up. I also think the setting is quite nice and intriguing, definetly looking forward to how this project evolves.
I do have my two cents about things that I would like too see/ coud be improved though:
First off obviously I am very curious to see what the game will look like, once the AI placeholders have been replaced, since if this was a 100% AI project from start to finish,I wouldn't want to support it.
Maybe this is a redundant point, but a lot of my wishes regarding the game can just be summarized by adding some more meat to its bones. I would love to see more story, maybe even have it that you start the game with a main quest of sorts and that the npc's gve you sidequests along the way. I'd also loved if there were more ways to interact with your party members, for example different dialogue through their stages, or mini events with one or more party members, just to maake you feel more like a group, since that isn't really present outside of the sparse story segments. When it comes tou your group members one thing I really think is missing, is the girls acnowledging their transformations. I would love for it to have some dialogue with the girls about the way they change and their feelings about it.
Actual criticisms I only have two: Currently the game is very grind heavy, especially in later stages. For example the fact that you have to grind so hard to beat the wolf boss (whaich I haven't yet managed to do), which leads you to make the same 5 clicks over and over again, with progress becoming slwoer and slower is very daunting. I know the statement "Make the game feel less grindy" isn't really helpful, but maybe this can be circumvented somehow? The other thing that bugs me, is that some of the stages, especially for the wg route of your shark furry, basically change nothing. It's just kind of dissapointing when you are excitted for a new stage and it looks almost identical to the previous one.
And that's basically it. I wish you the best of luck with this project, and am excited to see where it goes
I really love this! From the art, to the humoristic tone, even the gmaeplay is fun! It all just creates a vibe that is equally pleasant and hot. Sad the demo ends after day seven, but if the only critiscism is that people want more, you know you're doing things right. Keep up the good work!
Really hoping for a belly potion in future
Bro you can't just edge me like that!! After finally being introduced to everyone and eager to get into it, the game just ends?!
No but all jokes aside, this is great. The artstyle is unique, the concept is really interesting and I cant wait to see more! I am just wondering, will this eventually be voiced? You gave the girls voices in the trailer, and there is a voice bar in the sfx settings, or is that just for the tts aid thingy?
Regardless, super excited to see where this goes, you definetly have me along for the ride!
Finished it (so far), and I have to say this is special. I am really intrigued and can't wait to see where this goes. The potential this project has is off the charts, and I wish you nothing but the best for the development of this game.
(I would love if you were able to modify Artemis later in your adventure, but I know thats probably not gonna happen)
Thank you for making this!