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Ultimate_Lasagna

5
Posts
1
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A member registered Sep 03, 2018

Recent community posts

thanks so much!  i was doing a little testing and my gpu revs up in weird ways still when the text boxes and menu come up even though the fps remains steady.  it is no longer how it was though, so thank you very much again.  i'll be replaying this a lot cuz i love this funny lil grocery store

thanks for the reply and that's great to hear.  looking forward to it.  if it helps, i think it may be that the menus run too fast (not sure).  i tried forcing the game into vsync but the issue persisted.  thanks again though

absolutely loved this game.   though there seems to be an issue with the menus?  whenever i pause the game, the menus seem to be really intensive and cause my gpu to run way harder than it should.  the game is fine, just not the menus and model viewer in pocket.

First and foremost, this game is super cute and music is great.  Is there a way for maybe later down the road in development to show what's going to be coming up?  It's hard to prepare when you don't know when it's going to be a two bar or a single bar repeating and then when it immediately switches to support roles.  There's also maybe a minor accessibility things with how button prompts end up meshing with the background and it's hard to see what you need to do next.  Like I just can't see the L or R prompts when they're faded out.  most rhythm games generally keep the things on screen in some way to let you know what to do and what's coming up.  When they fade out on the two bars especially is a big "i have no clue what any of this is."  Game is super cute though and I am excited to see it develop.

I have run into a bug where the boss of map 10 is invisible and was curious if there might be a way to fix it??