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Ulqui0rra

145
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1
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7
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12
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A member registered Nov 30, 2021 · View creator page →

Creator of

Recent community posts

I maxed out everything and got every trophy! Amazing game I don't have much feedback but an indicator of which dimension I'm at currently could be helpful, as well as an indicator when I reach a max stat. 

I came cause I saw someone with the Frieren profile pic lol didn't expect to find such a cool game. Great job!!

Very fun game, the music matches up really good with the art and the UI, good job

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Thanks so much for playing and getting both endings 😅 we will totally work on this really soon

The art is crazy good probably the best I've seen here so far, the cover image is so good! The game feels a bit unfinished but it has a lot of potential, I hope you can keep adding more things to the game and my suggestion would be not make it score based but maybe kind of a roguelike where you have a shop for improvements to add more trains, and buy new stuff for improving the next run, basically make a game loop. Overall it was fun and Artwork winner for me 

Very original concept, I managed to make the upwards loop but the downwards one I have no idea how it's done! I think something to be improved is the UI of the speed collectables, I didn't know they were collectables until I read it, also the first runs I kept missing the platforms, specially the ones before the downward loop, they could be more visible. Overall I really had fun and good job on the random generation, it really adds a lot to the game

Wow I really loved this one! It started to get very difficult when you had to got outside the circle and then inside again, but I started to get more and more used to it until I think I became good at it haha. I love that you actually made a daily puzzle, I completed it today and will come again tomorrow. You should totally upload this for mobile, with some improvements and music, but the concept is amazing. Good work!!

You have a very good concept! My recommendation would be to highlight the items you can interact with when getting closer to them, that way your puzzles would have been way more intuitive.

Thanks for playing and for noticing those details! Glad you enjoyed it

Great job on the art, the colors make the game very unique, the music fits greatly with the game, and such a good level design!

Impressive, did you do this solo or do you have a team? Cause this is another level! Great example of how to integrate the theme to a game where it actually adds something valuable and how not only the mechanics but the narrative are related to it. My favorite entry so far.

Thanks so much for the feedback I appreciate it! Glad you liked our game :) 

Thanks a lot for playing :D

Thanks for playing and we're glad you enjoyed it!

Thank you so much it means a lot :) 

Very creative take, for your first jam with only 4 days it's a great entry! 

My recommendation would be to have a little more variety in terms of gameplay for your next jam, it feels a bit repetitive to do the same things so adding new mechanics, abilities or even some obstacles other than the gaps would have been a nice addition. Finally, this is just my opinion but I would separate the water bar into blocks, each block meaning the amount of water drained when you press space, because right now sometimes I think I have enough water but I don't have it. Keep up the good work cause it's a great entry :) 

Wow amazing concept, very unique and the artwork was great! Maybe I'm not very good at these kind of games cause I didn't understand, I guess one of them was drunk, because of the weird movement? Would have liked more clues or maybe I'm just bad at these. Overall great work!

Nice game, good work on the boss attacks it's easy to avoid them but since it has a lot of variety it's not a boring fight. Would like a healthbar for the boss and more hit feedback, finally I feel like the looping doesn't really add anything to the game, it's just doing the same thing again so I would have added some new stuff for every loop!

Good job on creating your first game and keep going, fun controls and matching sfx.

The game needs more variety on the levels, you could increase the difficulty by just moving stuff around, and it's still a loop!

Good job on creating your first game and keep going, fun controls and matching sfx.

The game needs more variety on the levels, you could increase the difficulty by just moving stuff around, and it's still a loop!

Good concept! I would just polish the level design a bit, because there's no indication that you can go into the wall, but it was fun

Very fun game and good concept, I agree that friendly fire could've been disabled, this makes the game very hard but overall great work!

Very cool concept! Definitely has a lot of potential and room for improvement but the concept is there and I liked the dialogues.

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Thanks a lot for playing and the feedback. We're aware of the situation and will probably work on it after the end, probably the coyote time will fix it 👍

Thanks for playing 🙏

Thanks for playing! Maybe we will add a few after the jam :) 

Thanks a lot, can say the same for your game 🤩

Simple game but good effort on the visuals! Would be good to have an objective or some stages

Fun game! Haven't seen any boomerang game other than this, and good roster of enemies. could be more polished but overall good job :) 

Thanks so much!

Thank you! Yeah me too I wanted to implement that the slime could get into the water, but I set it as optional and never got the time for it

The artwork is one of the best I've seen so far in the jam! Great job

Simple but fun !

Very fun and intense! Can't say much about artwork or narrative but hell yess

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Wow I played this game for so long I have a lot to say about it but I'll try to keep my comment not too long.

First, I really had a lot of fun, everything feels very cohesive, it's an amazing game. 

That said I think the game has a lot of potential with some improvements, and since there's so much going on, there's a lot of things that need improvement in my opinion: I didn't realize that you could build to climb until very far in the game, I focused on digging to get more diamongs and I didn't upgrade the bag, I didn't realize the diamond boxes respawned, that would have made my life so much easier.. I would also improve the movement since it feels very slow especially when you're building and have to go all the way down to collect more blocks. Because I didn't know you could climb, I didn't reach the robots at the top until very late, so I didn't know what some things did, I really think the game needs a tutorial because there's a lot happening and it took me a while to understand what to do even with the robot dialog explaining. The shop also needs to explain what every item does. Finally, I think there's a lot of games out there with this kind of style, from spelunky to steamworld dig and a lot of more games, so the climbing part kinda makes it differenciate from those, with more adjustments it could even make it into a full game that I would totally play.

Sorry for the long comment and having so much to improve doesn't mean it's bad, it means it has a lot of potential and I don't usually write so much about games so that just means how much I loved this one! Keep up the good work!

That's great, it has a lot of potential. In my opinion you should make clear those stats from the start, just by saying what will happen if you get hit cause otherwise it feels like nothing is happening. 

I would add visual feedback when you're damaging the enemy, like a flash effect and maybe some small screen shake. At first I didn't understand what the shield bar was, I thought it was the player's, so maybe the enemy bars should be at the bottom of the screen, I think the top right is usually player HUD. I'm not a game expert and it's just my opinion but I hope my feedback helps! 

Thanks for playing glad you liked it !

The good things: The artwork was crazy good and the mechanics very fun.
The not so good things: I think the boss health was incredibly high so I stopped trying at 10 minutes playing and only half bar done, also it didn't seem the attacks or mobs were doing any damage to me, so it kinda loses the point of a boss fight if I'm invincible

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Great game I made it all the way to level 10! The artwork is a very good example that something simple can be beautiful, I like the shine of the slime. I would have sacrificed some levels to instead add music and some narrative to the game. The only thing I didn't like is that I had to wait until the clock finished to leave a room, especially on level 9 which took a long time of me just waiting. That can be easily fixed with a button to reset the level. Overall I liked it and had a lot of fun!

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I like when the theme of the jam is made into the mechanics so good work with that. Also very cute art and good music. Good job on saving the level rankings even after I left the game!

I would have liked if the levels added something different to the game or a new mechanic, also I think the powerup mechanic is kind of optional since the game can be finished with no problem without using it at all, maybe it helps with increasing the ranking but that also seems very optional. 

Good way to add the looping, at some point every past self was just shooting each other which was fun.

Artwork is not my favorite but I guess it fits with the thematic of the earth worm and the experiments