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omoikane

17
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51
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A member registered Aug 14, 2021 · View creator page →

Creator of

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I like how this game managed to use every input that the playdate has to offer, although most of the progress can be made using just accelerometer since crank and microphone inputs felt flaky.

This feels like a vertical version of Karateka :)  The combos and background music are really nice.  I think the game would be easier if "up" was jump instead of "B", but maybe I just need to time my button presses better.

I like how this is played from the perspective of the toys, and the graphics feels very polished overall.  There are some weird lag at times and escaping the machine seem require a fair bit of luck depending on how the toys are stacked.  It was good fun.

Thanks for the comments!  The fact that the rocks hit so hard was actually a bug.  I have a fix but it also comes with many other changes, so I will upload the version after the voting period is done.

The rocks were more brutal than I had planned.  This (and a few other things) will be fixed next week.

This game felt very abstract indeed.  Not just the visuals (which were quite nice) but the whole concept felt like a sort of meta game.  I saw "the only way out" but I am not sure if I won.

At least the ending screen looks nice :)

I already implemented the option that makes the trajectory line persistent, plus a lot of other fixes.  Will upload new version tomorrow when the voting period is over.

The game occasionally freezes on start, and opening the menu really does break the game and require a restart (implementation details involving timing and physics, I guess?)  I couldn't progress very far with my badly timed jumps but it's definitely something I would like to watch someone else play :)

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After restarting the game, the creatures that destroyed your buildings in the previous round will remain on screen and not move.  There you can just zap creatures endlessly and spin the moon to your heart's content.  Fun!  The regular game before that was fun too :)

Relaxing garden game.  The scroll and zoom effects are really neat.

The controls feels like classic Asteroids, but with constant thrust near the center and helpless chaos outside the ring.  The idea of using moon phase for health display is really nice.  A fun and exciting game.

The gravitational effect is very difficult to master, but satisfying when I got it.  It's like bullfighting with asteroids.

Greatly appreciate the 8-bit music :)

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Reach for where the spot was originally located and you should see a dotted cursor, then press Down to summon the spot back into place.

I can't reproduce the condition where the spot fails to respawn, but I will add a menu option to reset only the throwable object positions.