This was crazy! The wish the controls were standard WASD controls. The initial speed ramp and click to move caused me lots of retries at the last level 🤣
DevKage
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Felt a bit confusing initially (might be because I skipped reading the game description 😅), but it was nice game. Would have been nice if the game gradually got difficult. Customers asking for flavors that I don't have didn't make much sense in the beginning. But overall a nice prototype.

I wish you could complete your game, because whatever you have right now looks solid. The idea of defending your base against dessert monsters sound very unique to me. It would have been a great entry if there was some use of the money to upgrade some skills.
As others have already mentioned, the web build didn't work. It shouldn't be happening since maybe other Godot games are working on web. When I checked the console output in my browser, I saw these warnings. The last 2 are probably causing the issues for your.
We wanted to have upgrade paths and some variations in enemy speed/spawn rate, but unfortunately me and my co-developer didn't get enough time to work on that. Had to do last minute scope cut down. Honestly, audio completely slipped from my mind. It was not much work to add sound effects 😅
Thanks for playing it though 🤘🏽
Thanks for trying our game. I can completely understand the frustration. While designing the movement mechanics even I wasn't sure if it'll work out. We were trying to have different speeds for player and enemies. But looks like it makes the gameplay very weird. I'll have to revisit this if we ever decide to turn this prototype into a full game. Thanks for the feedback 🤘🏽
Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!
I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.
Well done! It is possible to expand on this concept and create more puzzling levels. The enemies can also be made to have varying intelligence. Like they can have a limited visibility and range. This will allow the players to take a pause and think why they want to attack first.
Also, would be good to add links to the original source of the assets. Since they are free to use, the least we can do is give credits and direct more people to the original work.




















