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DevKage

331
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31
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A member registered Feb 02, 2020 · View creator page →

Creator of

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This was crazy! The wish the controls were standard WASD controls. The initial speed ramp and click to move caused me lots of retries at the last level 🤣

Nice, casual and cute! Loved the consistency of the art and UI. This looks almost ready for release. Great work!

Hey, this is a super cool game! Struggled a little bit initially. But once I got the hang of it, it was super fun! I think you can polish it after the game to make it into a full release.

Thanks for playing our game! 🤘🏽

Yeah, even I'm not a fan of AI voices. But it sounded too much fun when we tried it, so we decided to keep it😄

Thanks for playing the game🤘🏽

Felt a bit confusing initially (might be because I skipped reading the game description 😅), but it was nice game. Would have been nice if the game gradually got difficult. Customers asking for flavors that I don't have didn't make much sense in the beginning. But overall a nice prototype.  


Says "a scoop of sweet ice cream" 3 times while calling me dumbass (irony 😅).

I wish you could complete your game, because whatever you have right now looks solid. The idea of defending your base against dessert monsters sound very unique to me. It would have been a great entry if there was some use of the money to upgrade some skills.

As others have already mentioned, the web build didn't work. It shouldn't be happening since maybe other Godot games are working on web. When I checked the console output in my browser, I saw these warnings. The last 2 are probably causing the issues for your.

Loved the concept! For some reason it reminded me of Feeding Frenzy 😆. The rolling around as a donut was  really satisfying. It would have felt more complete if there was some threat that the player donut had to avoid.

Yo! Thanks for playing our game and providing the feedback. I completely agree that the controls weren't perfect. No doubt 3C is so complex in game dev 😅. Also, we 100% intentionally added the unlimited wall jump 😉

It was decent idea, but I wish there was some progression system. Also, it is easily possible to get into an infinite glitch where the money keeps on increasing indefinitely where each increment was large enough to buy everything without loosing al the money.

Okay, now I can access it 

Hey, can you add a web playable build for your game?

Hey, can you add a web playable build for your game?

The ability to buy more time and the cinematic intro was super cool! Sadly the game was too difficult for me, mostly because of the isometric view I think. But overall a nice game and a very unique way to integrate the theme.

My left mouse button hates me after playing this 😆. It is a really fun and addictive game. The 1-bit style goes well with the theme too. You can probably add a CRT/scanlines shader on top of this game to really sell that retro vibe.

We really wanted to make player feel the strategy side of this game. I am glad that you liked it! We will definitely try to develop a full version of this game soon.

Thanks!

We got so busy by the end, that we completely overlooked the audio 😆

The camera and movement was intentionally kept snappy to recreate the old school effect from Chip Challenge. But I think we will definitely add tween animations for the movement when start remaking this for a proper release.

Hey! Thanks for playing. Completely agree on the point about the gird lines. I think it will help in understanding how movement work in this game.

Yo! This is a really addictive game. The upgrades are clever and fit the gameplay perfectly. The text and fonts felt a bit blurry for me (not sure if that was intentional😅), but overall I loved it.

We wanted to have upgrade paths and some variations in enemy speed/spawn rate, but unfortunately me and my co-developer didn't get enough time to work on that. Had to do last minute scope cut down. Honestly, audio completely slipped from my mind. It was not much work to add sound effects 😅

Thanks for playing it though 🤘🏽

Yup, our original scope included adding upgrade options to increase health and visibility, but sadly we didn't get enough time to work on that. Thanks for the feedback, we'll definitely try to properly release this soon 🤘🏽

Thanks for trying our game. I can completely understand the frustration. While designing the movement mechanics even I wasn't sure if it'll work out. We were trying to have different speeds for player and enemies. But looks like it makes the gameplay very weird. I'll have to revisit this if we ever decide to turn this prototype into a full game. Thanks for the feedback 🤘🏽

I liked the concept, Simple but engaging. Aligning the shots was a bit tricky, but once you get the hang of it, it becomes natural. I just felt that the upgrades were not much noticeable. But maybe it was just me not paying attention 😝

I felt that the difficulty curve on this one is too steep. Controls and mechanics are perfect, but in such kind of games it generally helps to make it a bit easier for the player in first few levels and then ramp up the difficulty. I manged to get past the first planet only once 😅

This is great! I wish there were more levels. I felt that it ended as soon as the levels got interesting 😄

But overall it looks polished!

Ahh! That is a nice suggestion. I could have easily added a blinking effect just before the pickup is about to disappear. I think I'll update the game with this once the jam is over. Thanks for playing.

Yeah, as it is a couch co-op, I designed the controls keeping 2 players in mind. But when playing solo, it can becomes super difficult 😄
I'll probably add a single player mode later in future with simpler control scheme. Thanks for playing!🙂

Yes, using any engine other than Flame will get you disqualified from the jam. 

Thanks for the feedback! Portal is exactly the vibe I was going for. I'll definitely keep working on this prototype and make it into a full release 🤘🏼

Thanks. Happy to know that you liked the game🙂

Hey! This is super cool! I know using forge2d for platforming controls is quite tricky, but this was good. There were a couple of levels in middle, where I could just reach the end without having to do anything. So it felt like the pacing and level design could have been done better. But the number of levels was respectable given the timeframe and the complexity of created a built-in level editor!!!

I also liked the overall concept of evaporation and melting. Quite good use of the theme. Plus the effects used for evaporation and melting made it look quite believable.

Hey can you modify the itch settings of this game to allow the full-screen button? Or even start it in full-screen by default? I think it will be much easier to understand and see what the player is supposed to do. It the current resolution it is very hard to see that small compass.

It was good idea, but didn't like the theme was playing a major role in the game. Also, something broke while I was playing and the score started shooting up. Probably that wasn't intended.

For a first game with flame engine, this was impressive. I like the number of enemy types you managed to add. Even the pacing felt good. It progressively got harder to keep up with the enemies, which was nice. But it felt like the theme was very loosely integrated in the game.

Yo! Finally a hex tile game and it looks cool! I think making the player slide over the ice tile would have been an option too.  

I liked how reaching to a fridge was the end goal. It nicely fits with the theme. But the controls didn't feel natural, especially the horizontal movement. Also the character was getting stuck at some places (maybe due to collisions). Would have love to see a few more levels. 

Cool! Impressive to see that you managed to create this as a realtime multiplayer. The win-lose wasn't much clear. But I guess that was mostly because of the no text limitation that you picked.

Well done! It is possible to expand on this concept and create more puzzling levels. The enemies can also be made to have varying intelligence. Like they can have a limited visibility and range. This will allow the players to take a pause and think why they want to attack first.

Also, would be good to add links to the original source of the assets. Since they are free to use, the least we can do is give credits and direct more people to the original work.