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Tony Warriner

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A member registered Jan 09, 2022 · View creator page →

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There is now! Look for the red-flags, so to speak :)

Mostly bug fixes ;) But I am doing new non-demo stuff too :)

fixed in 1.13

aha, yes. Good find :) Will fix!
tony

It's just a demo, not the full game. The gameplay is to learn not to trap yourself and fall down the holes! 

In the final game, Continue will take you back to the last save point, which won't be far behind.

hi, yes, 2mb only I'm afraid...

Thanks! For me, I wouldn't want to  try and do this on a Next with C. We are writing a C engine for future versions though...

We'll do an AGA version at some point in the future... :)

I'm just using what love2d gives me... :)

hi - on a joypad? 

Thank you!

There will be a Steam/Deck in future, but not this version...

You're right! Try now...

I've been running it on my Mister Pi ok

Yeah, I'm hunting that crash down, but it's not easy to repeat. The Discord is a good place to report...

They are totally different engines in fact. Eventually any differences like this will be fixed, of course.

Amiga on its way...

Read the readme :)
Turn the in-game volume down!

Cheer up!

thank you :) :)

Yep, it's on the big to-do list :)

Thank you!!

No :), Kickstarter - https://shorturl.at/0H9cs

Absolutely. Jewel case or super amazing 'big box' :)

You haven't yet missed the Kickstarter, but the KS might be your best chance for a really boxed version! 

Thank you! We'll be doing proper ports that play to the strengths of each platform.
PSX first, I think...

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Hey, thanks! That's great to hear :) I guess we're planning on planning a hype train :)

Maybe :) It's quite complex and still over a year of dev required for even the PC version...

thank you! :)

Cheers! Crash was great

Thank you! Next/PC game will be a physical copy, and .adf to follow :)

Thank you so much :)

That would be amazing!

Thanks, sounds good!