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Uetsuugi

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A member registered Jul 02, 2019 · View creator page →

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(4 edits)

When I de-compiled/extracted the game assets to translate it, they did not have localised assets. In other words, the text in the game was hard-coded in, making translating much harder.

*Edit*
I de-compiled and re-compiled Assembly-CSharp.dll, it had some data that I could translate, however I'm beginning to suspect the main text data is located in level0 etc. I'm sure I looked last time, correct me if I'm wrong. Yes, it appears text data is located in level0 and so on, currently I can view the data and have a method which logically should work to recompile it.

Haha, that was enjoyable.