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Ubera Games

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A member registered Jan 31, 2025 · View creator page →

Creator of

Recent community posts

I never thought about the possibility to show the travel progress on the main screen but it’s a great idea. I’ll surely add this!

Thanks for all the other feedback too. I’m happy to hear that you enjoyed the game so far and I’ll try to improve the things you mentioned in the coming updates.

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Thanks for the feedback! In the next version (0.8.0) you’ll be able to unlock temporary 2x XP boosts. That should already improve the experience.

The potions are worth more than what you get if you just sell the resources. That’s supposed to be the incentive to create more. But seems like that’s not very obvious.

I’m also looking into adding more automation. There’s a big update coming where I try to fix many of the things people don’t like. 😊

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Many great ideas here. I’m currently working on a big update where I try to improve a lot of things people are not happy with. Thanks for taking the time to write such detailed feedback. It really helps to improve the game.

In version 0.8.0 you’ll be able to unlock 2x XP boosts. That should already help with the grinding problem. But I’m also looking into other ways to improve it.

Interesting, I’ll have to look into that. Thanks!

Thanks for sharing this guide, I’m sure this will be helpful for many players!

You said you were using v0.7.0. In that version the artifacts were introduced. Is it possible that you had an artifact of purity activated while checking the conversion rate of the (X)+++ to (X)++++ resources? The artifact changes the conversion rate from 2 to 1 to 1 to 1. Without the artifact, you should also need 2 (X)+++ to create 1 (X)++++.

  1. I kept the game slow in the beginnimg so that you can try and figure out everything slowly. But I can look into making it a little less grindy.
  2. Automatic travel and maybe even mining would be really interesting. That’s a great idea!
  3. The rarity of ice asteroids has been adjusted in v0.7.0-alpha. You should see more of them in the next update.
  4. You’re not the first to mention that the last part of the game is too grindy. This is on my list of things to fix.

Thanks for the feedback and I’m glad to hear you like the game!

Right now I don’t have plans to update this game. But I’ll consider your feedback if I ever update the game.

Currently there are no plans to update this game. I spend all my time working on the new game.

Interesting idea. I agree that the job switching can be improved, especially for the refinement. Thanks for the feedback!

Thanks for the feedback. Please remember, the game is still in an alpha state and bugs are expected. I’ll look into the issues you mentioned.

Thanks again for the detailed report! I’ll look into the performance of the navigation again. There is likely some logic that can be improved or checks that can be reduced.

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Version 0.6.0-alpha is now playable for free. The paywall has been removed in this update. In the future, there will only be paywalls for some of the gallery images or other optional content. This way the gameplay should not be impacted.

Thanks again for the feedback. :)

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Except for two of the resurces, all of them can be used to create elixirs. Elixirs are worth more than the resources used to create them. But I like the idea of an auto-sell feature. I’ll add it to my list of ideas. Thanks for the feedback!

I wanted to add an Android build to 0.5.0 too but there were some issues with the UI that I had to fix for mobile.

The new pictures are for the full version only. I have now decided to make the scope of the demo a bit bigger, so that you can refine all elements and upgrade the crew to the maximum level. But some content will still be locked in the free version.

The voice lines are only played when you assign a crew member to a task or when you newly hire a crew member. I’m planning to add more in the future.

Thanks for the feedback!

Thanks for reporting. What kind of device are you using?

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None of your progress is wasted. The game is in Alpha which means it’s not finished yet. Once the game reaches a mature state, you’ll be able to buy it on itch. For now only people supporting me on SubscribeStar can unlock the full version.

I’m sorry to see that you’re upset, but I need to somehow get some return on the hundrets of hours I put into this project.

UPDATE: I thought about this for a while and I think it’s too restrictive to lock down a big part of the actual game in the demo. There will still be content that can’t be accessed in the demo, but once update 0.6.0-alpha is released, you can create all upgrades in the demo too.

I will add an Android build soon and see if that helps. It should have better performance than the mobile browsers.

I’ll look into the potential causes for the lags you described. Thanks for the detailed feedback!

There are no plans to release this game on Steam. Sorry.

You can also buy the game by becoming a subscriber on my SubscribeStar page where you have more payment options. If that doesn’t work for you, you can contact me on Discord.

Thanks for the suggestions! I can for sure add 1 and 2, for 3 I’d have to test if it doesn’t have too much of an impact on how the game is played. But I’ll look into it.

Thanks for the feedback, I’ll add this :)

Great idea!

Thanks for the feedback. I already made quite some changes to the XP balancing in the next update, so stay tuned for that.

I never tested the game in a mobile browser, so it’s good to know there are performance issues. I’ll look into that!

Thanks!

I just checked and the Android version has the same images as all other builds. It should look like the screenshots on this page. I’d say the images are semi-realistic.

Thank you!

It’s a lot of work to create these games. My goal is to earn enough money to make games full time, but I can’t do that if I give away everything for free.

At the same time I want to make my games available to as many people as possible. So there’s always a free version with some limitations. I hope you understand.

But thanks a lot for playing!

No, there is no change to that in the new version.

Yes, I’m currently working on that to comply with itch’s rules. I might publish the current version somewhere else in the future, but we’ll see.

Join the Discord and DM me, I’ll see what I can do.

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There hasn’t been any change to this game since June. Did it work for you previously? Is there any error message?

I just tried it on Chrome for Android and it seems to run fine. Do you only have issues with this game or also with other games?

There’s no way to do it easily right now. But that’s something I could add in the next release. Thanks for the suggestion.

It takes a lot of time and effort to make a game. My goal is to work on my games full time but for that I need to make some money. By adding the Patreon gallery I say “thank you” to the people who help me achieve this. So I’m sorry but I won’t make those available for free.

You can now see what the unlock requirements for each picture are. Hope this helps! :)

I’ve added a quick mode to the game which speeds up the rounds quite a bit. You can enable it in the settings. Let me know if that improves it in your opinion.

I just released a new version of the game. You can now see why the pictures are not unlocked yet.

I’m working on the next update but you’ll need some more patience.

There is a guide on how to unlock the supporter gallery on Patreon. It can be unlocked in any version of the game and you don’t need to be an active subscriber or link your account. Unfortunately I can’t release paid games on itch right now, as they are all unlisted so no one would find the game. That’s why I decided to make the game completely free except for the bonus gallery which is only available for people who want to support me on Patreon.

I agree that too much randomness is not that fun and I won’t create another game that has gambling as a main mechanic. But instead of completely reworking this game, I’ll finish it and then focus on a new project and keep this in mind.

Thanks (again) for your constructive criticism and honest feedback. This helps me create better games and I really appreciate it!

Thanks for the feedback. This game was to some extent an experiment to see if I can create a breast expansion gambling game. Personally I also don’t think the game is as fun as the Cat Girl Expansion Clicker but I spent too much time on it to not release it.

Regarding the gambling: While it looks like 50% win/lose chance, in reality the player has a bigger chance of winning than 50%. I did this to make the gambling less punishing. But I understand that when gambling is not your type of fun, the game can be quite boring.

In this project I put a lot of focus on the breast expansion animations, with which I’m very happy. In my next game I want to put greater focus on the gameplay again and won’t include gambling as a main mechanic. My plan is still to release some more small games to test some things and to eventually be prepared to work on a bigger breast expansion game.

Because the unlock conditions are not just based on the size.