The next public update (0.8.0-beta) comes with the Windows and Linux builds. If all goes to plan Iβll release it by the end of this week when version 0.9.0-beta is released for paid subscribers.
Ubera Games
Creator of
Recent community posts
Are you still using the mobile browser or the app?
Version 0.8.0-beta has a performance mode that should activate by default (if not you can activate it in the settings). I hope that will help. During the beta I try to improve performance with every update so I hope it will work for you eventually. Please keep me posted.
Thanks for the feedback! In the next version (0.8.0) youβll be able to unlock temporary 2x XP boosts. That should already improve the experience.
The potions are worth more than what you get if you just sell the resources. Thatβs supposed to be the incentive to create more. But seems like thatβs not very obvious.
Iβm also looking into adding more automation. Thereβs a big update coming where I try to fix many of the things people donβt like. π
Many great ideas here. Iβm currently working on a big update where I try to improve a lot of things people are not happy with. Thanks for taking the time to write such detailed feedback. It really helps to improve the game.
In version 0.8.0 youβll be able to unlock 2x XP boosts. That should already help with the grinding problem. But Iβm also looking into other ways to improve it.
Thanks for sharing this guide, Iβm sure this will be helpful for many players!
You said you were using v0.7.0. In that version the artifacts were introduced. Is it possible that you had an artifact of purity activated while checking the conversion rate of the (X)+++ to (X)++++ resources? The artifact changes the conversion rate from 2 to 1 to 1 to 1. Without the artifact, you should also need 2 (X)+++ to create 1 (X)++++.
- I kept the game slow in the beginnimg so that you can try and figure out everything slowly. But I can look into making it a little less grindy.
- Automatic travel and maybe even mining would be really interesting. Thatβs a great idea!
- The rarity of ice asteroids has been adjusted in v0.7.0-alpha. You should see more of them in the next update.
- Youβre not the first to mention that the last part of the game is too grindy. This is on my list of things to fix.
Thanks for the feedback and Iβm glad to hear you like the game!
I wanted to add an Android build to 0.5.0 too but there were some issues with the UI that I had to fix for mobile.
The new pictures are for the full version only. I have now decided to make the scope of the demo a bit bigger, so that you can refine all elements and upgrade the crew to the maximum level. But some content will still be locked in the free version.
The voice lines are only played when you assign a crew member to a task or when you newly hire a crew member. Iβm planning to add more in the future.
Thanks for the feedback!
None of your progress is wasted. The game is in Alpha which means itβs not finished yet. Once the game reaches a mature state, youβll be able to buy it on itch. For now only people supporting me on SubscribeStar can unlock the full version.
Iβm sorry to see that youβre upset, but I need to somehow get some return on the hundrets of hours I put into this project.
UPDATE: I thought about this for a while and I think itβs too restrictive to lock down a big part of the actual game in the demo. There will still be content that canβt be accessed in the demo, but once update 0.6.0-alpha is released, you can create all upgrades in the demo too.
Itβs a lot of work to create these games. My goal is to earn enough money to make games full time, but I canβt do that if I give away everything for free.
At the same time I want to make my games available to as many people as possible. So thereβs always a free version with some limitations. I hope you understand.
But thanks a lot for playing!


