Undeserving of the bans - I really enjoyed this (surely there’s a more fitting term than “enjoyed” but you get what I mean). Some animations in the game can be a bit janky but I see the artistic direction of the game as a whole and something tells me this contrast is at least in part intentional (obviously you’re going for dissonance when you’re doing things like the fence-jumping minigame). While I feel like it favors the game’s vibe in places and works against it in others, I think you have a super interesting approach to the visual/audio presentation overall. Wishing your studio the best.
tyzone
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Thank you very much for your comment!
Yeah, the page’s pictures alone might not communicate the mechanics of the game very well. This wasn’t a problem originally as I planned this to be a web game, but now that it needs to be downloaded first, maybe I should make a simple video demonstrating the mechanics and the vibe of the game.
That overlapping mechanic in the last chapter is a lot of fun to design puzzles around! I hope to show even more interesting consequences of that rule in later levels :)
Tip for 3-4 (Serpentine)
As with the other levels in that chapter, the solution will involve stacking crates at *some* point. However if you look at the end state, it doesn't seem like crates could be stacked at the end of the level... so you might need to find a way to make a stack, and then break it later on.Also, 3-6 (currently Cannonball) is unsolvable in Version 0.1.3, my mistake. I’m working on a new version with reworked (and additional) levels, so stay tuned for that!
