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Tyrranus

5
Posts
A member registered Apr 17, 2021

Recent community posts

Pretty good  game, would love to see how things change with updates.  With that being said, I do have a few criticisms about some of the perks.

1.  I don't really think the dragonfire potions really do much - with all perks purchased, each one does a whopping... 28 damage.  I mean, it might be useful in the early game, but I didn't get to see that, given that I typically buy the cheapest stuff first, and the fury potion seems way better.

2.  Hallowed Ground seems rather niche in its usefulness - the cleric tends to sit in the back, usually with only the bard near him, and they only ever get targeted when there's an aoe ability present.  Could do better with the paladin, who's on the frontline.

3.  And the award for "Most Useless Perk" goes to... Caltrops.  Due to the way that enemy aggro works, they have NEVER stepped into range of the aoe, usually being intercepted in melee way before they can reach that spot, even with only the knight in the party.

Still, those being the only (and relatively trivial) issues I've noticed, this game seems to be very solid!  

Pretty good game, enjoyed it so far. Just wondering, is the "Shiny Fish" actually in the game?  Not sure if I have to cut up random fish till I get a pearl or something, and I've already got everything else done (Aside from figuring out what doing the offerings actually did)

Notably, Normal monster life seems to be locked at -2.15B HP

Just to let you know, I think the enemy scaling broke around Depth 150 - It was taking a small while with top-tier stuff to get through the 140s, but after I did some other stuff, I am breezing through depths at an alarming rate.

Hey, just to let you know, a couple of the kill enemy quests aren't working - mainly, the woodland sprite ones.  Might have to do with the enemy in the stage being called 'mushies' instead.